Example tileset custom animations file:

Each line begins with a hash, the first value is the tile to animate,
the next four are the frames it uses. All values must be three digits and
there MUST be four of them, even for say, a two frame tile. Tiles can be
in any order and I suggest you add comments so you know what's what.

Faliure will result in the 'broken'animation being screwed up.


*Here we have three rows of 4 tiles made to animate as 1-2-3-2 (3 tiles
used in animation) Note that the 2nd row is 1 row below the 1st and the
3rd a row below the 2nd.


#043: 043 056 069 056
#044: 044 057 070 057
#045: 045 058 071 058
#046: 046 059 072 059

#056: 056 069 056 043
#057: 057 070 057 044
#058: 058 071 058 045
#059: 059 072 059 046

#069: 069 056 043 056
#070: 070 057 044 057
#071: 071 058 045 058
#072: 072 059 046 059


*Water: 3x2 all in rows.

#182: 182 183 184 183
#183: 183 184 183 182
#184: 184 183 182 183

#195: 195 196 197 196
#196: 196 197 196 195
#197: 197 196 195 196

