$6CEE - $7061 #Sprite test window $A849 - $A864 #Default 'deadly to Keen' collision used by many sprites $B407 - $B461 #When entering V card doors, check for special 'win level' value $b1b1 $CAA7 - $CAFA #Fuse tiles replaced, 2x1 from 0,0 in-level $CAFB - $CBE3 #Keen pogoing collision (Incl with fuses!) $F844 - $F922 #Fuse broken window setup $F923 - $F93B #Determines sprite direction after shooting? $FF48 - $FF96 #Fuse collision (With Keen, small hops) $10AD4 - $10B9D #Spawn Volte face $10B9E - $10DBC Volte Face behavior incl error handling $10DBD - $10DF0 #Volte Face collision $10FA1 - $10FA8 #Pink shot direction list $10FA9 - $10FCB #Pink shot collision $11024 - $1108E #Spawn sparky $1117C - $111A7 #Sparky collision $11635 - $11698 #Lil Ampton collision $1187A - $118B6 #Slicestar collision $11A9C - $11B4E #Shelley collision $119A6 - $11A19 #Shelley prepare to jump behavior $11A1A - $11A2B #Jumping Shelley behavior $11B4F - $11BC0 #Shelley tile check (For edges) $11C41 - $11CB4 #Spawn mine $11CB5 - $11E35 #Mine movement directions $11E36 - $11E3E #Mine direction parapointers $11E3F - $1207D #Mine movement and turning $1207E - $12095 #Shikadi mine collision code $12096 - $12146 #Mine and Mine fragment collision code DESTROYS OMEGAMATIC! $12147 - $1219C #Mine eye moves $1219D - $1238E #Eye locations $123C3 - $1254D #Mine behavior? Ends with Mine explosion... $1254E - $1259B #Draw Mine and eye (But don't position eye.) $1259C - $125FB #Spawn Robo Red $125FC - $1264C #Robo Red move (And respond to Keen) $1264D - $126A0 #Robo Red collide (Kill Keen, respond to shots) $126A1 - $12725 #Robo Red shoots $12726 - $12748 #Robo Red's shot sprite collision $12749 - $127A0 #Robo Red's shot tile collision $127A1 - $127E9 #Spawn Spirogrip $1289D - $128E5 #Spawn Spindred $129C6 - $12AC5 #Spindred bounce $12A87 - $12AC5 #Spawn Shikadi Master $12AC6 - $12B19 #Master detect Keen goto shoot $12B72 - $12BC5 #Master collision $12B1A - $12B71 #Master shoot $12DB3 - $12DEF #Master's shot collision $12EC7 - $12F2B #Spawn Shikadi $12F2C - $13042 #Shikadi walk and notice poles $13043 - $13094 #Shikadi collision $13095 - $13122 #Shikadi pole zap $132A4 - $132DF #Spawn shocksund $1338D - $133DE #Shocksund collision $1357B - $135BF #Shocksund's shot collision $13618 - $13660 #Spawn Sphereful $13704 - $138C0 #Sphereful tile collision and dismonds drawn $138C1 - $13920 #Spawn Korath $13956 - $13995 #Korath's collision $13996 - $13A0B #Spawn Q.E.D $20CD0 - $21C80 #Ending DOS screen $21C80 - $21FBC #Audio header $21FC0 - $25990 #EGA header $25991 - $25B21 #Map header $25B22 - $2B7AA #Tileinfo $30BC8 - $315DB #Sprite data; Keen in-level $315DC - $3169B #Keyholder data $3169C - $31963 #Sprite data; $31964 - $31C85 #Spawnshot, fuse and pageview data $31C86 - $31D94 #Sprite data $31D95 - $31DAD #Unknown list $31DAE - $31FC9 #Sprite data $31FCA - $3200B #Goplat data $3200C - $320A1 #Sprite data $320A2 - $320E3 #Volte data $320E4 - $3222D #Sprite data $3222E - $3224B #Goplat data $3224E - $334E3 #Sprite data $334E4 - $3366D #Misc error Text $35EC4 - $362C0 #Audio dictionary $362C4 - $366C0 #EGA dictionary