********** LEVELS ********** #'Loading' text %patch $4563 $0650W #Pointer %patch $240C0 "Loading" $00 #Level name pointers %patch $4C46 $DA $03 #Pointer to pointers %patch $23E48 $5A $05 #Land of Tuberia... $6E $05 $7F $05 $8F $05 $9E $05 $AD $05 $BA $05 $C2 $05 $CC $05 $D4 $05 $E0 $05 $EC $05 $F5 $05 $09 $06 $12 $06 $1F $06 $2F $06 $6D $05 $3E $06 $00 $00 #Level names %patch $23FCA "The land of Tuberia" %patch $23FDE "Horseradish Hill" %patch $23FEF "The melon mines" %patch $23FFF "Bridge bottoms" %patch $2400E "Rhubarb rapids" %patch $2401D "Parsnip Pass" %patch $2402A "Level 6" %patch $24032 "Spud City" %patch $2403C "Level 8" %patch $24044 "Apple Acres" %patch $24050 "Grape Grove" %patch $2405C "Level 11" %patch $24065 "Brussels Sprout Bay" %patch $24079 "Level 13" %patch $24082 "Squash Swamp" %patch $2408F "Boobus' Chamber" %patch $2409F "Castle Tuberia" %patch $240AE "Title Page" #Death menu %patch $24571 "You didn't make it past" %patch $24589 "Try again" %patch $24593 "Exit to Tuberia" #Tiles used in DONE sign: %patch $4B59 $5A #Tile that when under level icon triggers DONE sign %patch $4B53 $00 $00 #Clears 1,1 and 2,1 of level icon block %patch $4B75 $83 $00 #1,1 (DO) %patch $4B82 $84 $00 #2,1 (NE) %patch $4B67 $85 $00 #2,2 (Sign stick) ********** LIVES ********** #Change extra life at score: %patch $3C26 $20 $4E #20'000