********** ACTION LIST ********** This is a long list of sprite actions, these tell a sprite what to do; what to behave like, what to do when shot actions to perform and almost everything else. Actions ARE sprites. The patching of sprite actions is explained more fully in the next section, this section is kept seperate for convenience, there are many actions a sprite can use, and a list of them takes up a lot of space. You will notice a number of repetitive lists; these are animation lists; each entry is one 'tick further than its predecessor. Thus slugs crawling have two entries, one for each animation and preening skypests have 18 for their long period on the ground where they lick themselves twice. The second slug slime is evaporated, the fourth unstunning bird is one animation away from unstunning. Note however that 'back and forth' enemies like slugs and Arachnuts may be frozen still [Though shootable and dangerous.] if you use an entry from lower down the list. This section and those following it allow you to change not only what sprites do, but how many steps they do it in. This is the broadest action modification; changing a action means you still use entire actions, unpatched from the game, same height, speed or position, etc. #Action list: $089AW #Keen standing $08B8W #Keen look up (Bored0 $08D6W #Keen bored, hands on hips, looks at player $08F4W #Keen hands on hips, blinks $0912W #Keen hands on hips, looks at player 2 $0930W #Keen hands on hips, blinks 2 $094EW #Keen hands on hips, looks at player 3 $096CW #Keen shrugs $098AW #Keen gets out book $09A8W #Keen gets out book $09C6W #Keen gets out book $09E4W #Keen gets out book $0A02W #Keen reads book $0A20W #Keen bored, looks up from book $0A3EW #Keen bored, looks up from book $0A5CW #Keen stops reading book $0A7AW #Keen stops reading book $0A98W #Keen stops reading book $0AB6W #Keen looks up $0AD4W #Keen looks up [Screen moves] $0AF2W #Keen looking down $0B10W #Keen looks down [Screen moves] $0B2EW #Keen stops looking down $0B4CW #Keen stops looking down $0B6AW #Keen stops looking up/down [Screen moves back] $0B88W #Invisible dead Keen (Used after dead Kee goes offscreen) $0BA6W #Keen dies clutched [Die if goes offscreen] $0BC4W #Keen dies sprawled [Die if goes offscreen] $0BE2W #Keen shoots l/r $0C00W #Keen shoots l/r [Make shot] $0C1EW #Keen shoots up $0C3CW #Keen shoots up [Make shot] $0C5AW #Keen places gem $0C78W #Keen places gem $0C96W #Keen places gem and opens door $0CB4W #Keen walks into doors $0CD2W #Keen walks into doors $0CF0W #Keen walks into doors $0D0EW #Keen walks into doors $0D2CW #Keen walks into doors $0D4AW #Keen walks into doors $0D68W #Keen sit on a pole $0D86W #Keen moving up a pole $0DA4W #Keen moving up a pole $0DC2W #Keen moving up a pole $0DE0W #Keen moving down a pole $0DFEW #Keen moving down a pole $0E1CW #Keen moving down a pole $0E3AW #Keen moving down a pole $0E58W #Keen shoot l/r on a pole $0E76W #Keen shoot l/r on a pole [Make shot] $0E94W #Keen shoot up on a pole $0EB2W #Keen shoot up on a pole [Make shot] $0ED0W #Keen shoot down on a pole $0EEEW #Keen shoot down on a pole [Make shot] $0F0CW #Keen walking $0F2AW #Keen walking $0F48W #Keen walking $0F66W #Keen walking $0F84W #Keen starts pogoing $0FA2W #Keen pogoing $0FC0W #Keen pogoing hits ground $0FDEW #Keen jumping $0FFCW #Keen jumping $101AW #Keen falling $1038W #Keen falling $1056W #Keen shoots l/r in air $1074W #Keen shoots l/r in air $1092W #Keen shoots l/r in air $10B0W #Keen shoots up in air $10CEW #Keen shoots up in air $10ECW #Keen shoots up in air $110AW #Keen shoots down in air $1128W #Keen shoots down in air $1146W #Keen shoots down in air $1164W #Keen gripping ledge start $1182W #Keen gripping ledge $11A0W #Keen pulls himself up from ledges $11BEW #Keen pulls himself up from ledges $11DCW #Keen pulls himself up from ledges $11FAW #Keen pulls himself up from ledges $1218W #Keen standing after ledgegrip $130AW #Map Keen stand $1328W #Map Keen waves $1346W #Map Keen waves $1364W #Map Keen waves $1382W #Map Keen waves $13A0W #Map Keen waves $13BEW #Map Keen moving $13F4W #Keen K flag waving $1412W #Keen K flag waving $1430W #Keen K flag waving $144EW #Keen K flag waving $146CW #Keen K flag to holder $148AW #Keen K flag to holder $14A8W #Keen K flag to holder $14C6W #Keen K flag to holder $14E4W #Keen K flag to holder $1502W #Keen K flag to holder $1520W #Keen K flag to holder $153EW #Keen's shot $155CW #Keen's shot $157AW #Keen's shot $1598W #Keen's shot $15B6W #Keen's shot hits $15D4W #Keen's shot hits $15F2W #Door open $1610W #Door open $162EW #Door open $196AW #Items $1988W #Items $19A6W #Blooglet Items 2? $19C4W #Blooglet Items 2? $19E2W #Items got $1A00W #Viva got $1A1EW #Viva got $1A3CW #Viva got $1A5AW #Grabbiter hungry $1A90W #Grabbiter hungry $1AAEW #Grabbiter napping $1ACCW #Grabbiter napping $1AEAW #Rocket needs card window [Best used on map] $1B08W #Rocket sit $1B26W #Rocket flying $1B44W #Rocket flying $1B62W #Rocket sit with Keen? $1B80W #Keen flying with rocket (Invisible) $1B9EW #Keen throw rope $1BBCW #Keen throw rope $1BDAW #Keen climb rope $1BF8W #Keen climb rope $1C16W #Rope on map $1C34W #Rope being thrown $1C52W #Invisible rope? $1C70W #Keen hang from satelite $1C8EW #Sateleite $1CACW #Sateleite $1CCAW #Sateleite $1CE8W #Sateleite $1D06W #Sandwich $1D24W #Rope $1D42W #Card $1D60W #Molly $1D7EW #Molly $1D9CW #Molly $1DBAW #Molly $1DD8W #u/d/l/r airboard $1DF6W #Sit airboard $1E14W #Drop/rise airboard sit $1E32W #Drop/rise airboard fall $1E50W #Drop/rise airboard rise $1E6EW #Info path airboard $1E8CW #Sneaky Airboard sit $1EAAW #Sneaky Airboard flee $1EC8W #Sneaky Airboard return $1EE6W #Bloog walking $1F04W #Bloog walking $1F22W #Bloog walking $1F40W #Bloog walking $1F5EW #Bloog stunned $1F7CW #Blooguard walking $1F9AW #Blooguard walking $1FB8W #Blooguard walking $1FD6W #Blooguard walking $1FF4W #Blooguard clubbing $2012W #Blooguard clubbing $2030W #Blooguard clubbing $204EW #Blooguard clubbing $206CW #Blooguard stunned $208AW #Red Blooglet running $20A8W #Red Blooglet running $20C6W #Red Blooglet running $20E4W #Red Blooglet running $2102W #Red Blooglet stunned $2120W #Yellow Blooglet running $213EW #Yellow Blooglet running $215CW #Yellow Blooglet running $217AW #Yellow Blooglet running $2198W #Yellow Blooglet stunned $21B6W #Blue blooglet running $21D4W #Blue blooglet running $21F2W #Blue blooglet running $2210W #Blue blooglet running $222EW #Blue blooglet stunned $224CW #Green Blooglet running $226AW #Green Blooglet running $2288W #Green Blooglet running $22A6W #Green Blooglet running $22C4W #Green Blooglet stunned $2460W #Nospike sit $247EW #Nospike walks $249CW #Nospike walks $24BAW #Nospike walks $24D8W #Nospike walks $24F6W #Nospike charges $2514W #Nospike charges $2532W #Nospike charges $2550W #Nospike charges $256EW #Nospike standing (Pause before ?) $258CW #Nospike start ? $25AAW #Nospike ? $25C8W #Nospike fall [Will not hit ground unless it has Nospike property] $25E6W #Stunned Nospike $2604W #Gik walking $2622W #Gik walking $2640W #Gik walking $265EW #Gik jumping $267CW #Gik land slide $269AW #Gik sliding $26B8W #Gik sliding $2732W #Pink bullet $2750W #Pink bullet $276EW #Pink bullet $278CW #Pink bullet $27AAW #Pink bullet hits $27C8W #Pink bullet hits $27E6W #Orbatrix float $2804W #Orbatrix moving $2822W #Orbatrix moving $2840W #Orbatrix curls $285EW #Orbatrix curls $287CW #Orbatrix uncurls $289AW #Orbatrix uncurls $28B8W #Orbatrix moving $28D6W #Orbatrix moving $28F4W #Orbatrix moving $2912W #Orbatrix moving $2930W #Orbatrix bounding $294EW #Orbatrix bounding $296CW #Orbatrix bounding $298AW #Orbatrix bounding $29A8W #Bip standing $29C6W #Bip walking $29E4W #Bip walking $2A02W #Bip walking $2A20W #Bip walking $2A3EW #Bip squished $2A5CW #Bipship moving l/r $2A7AW #Bipship's shot $2A98W #Bipship turning $2AB6W #Bipship turning $2AD4W #Bipship turning $2AF2W #Bipship turning $2B10W #Bipship hit $2B2EW #Bipship crashing $2B4CW #Bipship wreckage $2B6AW #Bipship smoke $2B88W #Bipship smoke $2BA6W #Flect turning $2BC4W #Flect turning $2BE2W #Flect walking $2C00W #Flect walking $2C1EW #Flect walking $2C3CW #Flect walking $2C5AW #Flect stunned $2C78W #Fleex walking $2C96W #Fleex walking $2CB4W #Fleex track Keen $2CD2W #Fleex track Keen $2CF0W #Fleex track Keen $2D0EW #Fleex track Keen $2D2CW #Fleex look $2D4AW #Fleex look $2D68W #Fleex stunned $2D86W #Bobba jumping $2DA4W #Bobba jumping $2DC2W #Bobba standing $2DE0W #Bobba standing [Shoot] $2DFEW #Bobba eye twinkle $2E1CW #Bobba eye twinkle $2E3AW #Bobba eye twinkle $2E58W #Bobba eye twinkle $2E76W #Bobba fireball [From twinkle] $2E94W #Bobba fireball $2EB2W #Bobba fireball $2ED0W #Bobba fireball $2EEEW #Bobba fireball 2 $2F0CW #Bobba fireball 2 $2F2AW #Bobba fireball 2 $2F48W #Babobba jump $2F66W #Babobba jump $2F84W #Babobba sit $2FA2W #Babobba sit [shoot] $2FC0W #Babobba jump? $2FDEW #Babobba stunned $2FFCW #Babobba napping $301AW #Babobba napping $3038W #Babobba napping $3056W #Babobba napping [Asleep] $3074W #Babobba napping $3092W #Babobba napping $30B0W #Babobba napping $30CEW #Babobba cinder tossed $30ECW #Babobba cinder landed $310AW #Babobba cinder dying $3128W #Babobba cinder dying $3146W #Babobba cinder vannish $3164W #Blorb $3182W #Blorb $31A0W #Blorb $31BEW #Ceilick 'asleep' $31DCW #Ceilicking $31FAW #Ceilicking $3218W #Ceilicking $3236W #Ceilicking $3254W #Ceilicking $3272W #Ceilicking $3290W #Ceilicking $32AEW #Ceilicking $32CCW #Ceilicking $32EAW #Ceilicking $3308W #Ceilicking $3326W #Ceilicking $3344W #Ceilicking $3362W #Ceilicking $3380W #Ceilicking $339EW #Ceilicking $33BCW #Ceilicking $33DAW #Ceilicking $33F8W #Ceilicking $3416W #Ceilicking $3434W #Ceilick stunned