********** PROBABILITY ********** This, admittedly brief, section covers random events, or, more specifically, the random number values used by sprites when doing something randomly. The program takes the random number it generates and looks to see if it is bigger than the numbers shown here. If it is, it does something, if not, it does (OR doesn't do) something else. Most often this value is $80 (128) which is '50/50' (Your maximum and minium values are thus $00 and $FF) Using this section allows you to control how often things happen. Your best bet it to stick to multiples of 10 and to remember that $80 does not mean 'half the time' but more like 'on average' Slugs, for example when set to $FF slime every 2 seconds, at $00 never, and at $80 about once every 30 seconds. Sadly not all random behavior is governed this way, some take a random number and compare it to another random value in memory. The Fleex does this. You cannot change these probbabilities. (Yet.) ********** BLOOGUARD ********** #Chance of clubbing ground (When Keen around) %patch $109BD $20 $00 ********** FLEEX ********** #Probbability of initially moving right %patch $11D3A $80