********** SPRITE SPEEDS AND HEIGHTS ********** Speeds are simple enough; positive values are down and right, negative up and left. However sprites usually have one speed that is 'reversed' when it turns around. The speeds here are mostly 'constant' that is, the sprite keeps a constant speed and animates along. However there are also many 'animation' speeds. These are kept here for convenience, as well as in section 17.) (Which also has a FULL list of them, not a partial one as here.) There occur in 'jumps' every time a sprite animates. See section 17.) for more details. ********** BLIP ********** %patch $33702 $0020 $0000 #Walking h\v speed %patch $33720 $0020 $0000 #Walking h\v speed %patch $3373E $0020 $0000 #Walking h\v speed %patch $3375C $0020 $0000 #Walking h\v speed ********** BLOOG ********** %patch $32C22 $0080 $0000 #h\v speed 1 %patch $32C40 $0080 $0000 #h\v speed 2 %patch $32C5E $0080 $0000 #h\v speed 3 %patch $32C7C $0080 $0000 #h\v speed 4 ********** BLOOGUARD ********** %patch $32CB8 $0080 $0000 #Walking h\v speed 1 %patch $32CD6 $0080 $0000 #Walking h\v speed 2 %patch $32CF4 $0080 $0000 #Walking h\v speed 3 %patch $32D12 $0080 $0000 #Walking h\v speed 4 ********** BLOOGLET ********** #Red %patch $32DC6 $0080 $0000 #Walking h\v speed %patch $32DE4 $0080 $0000 #Walking h\v speed %patch $32E02 $0080 $0000 #Walking h\v speed %patch $32E20 $0080 $0000 #Walking h\v speed #Yellow %patch $32E5C $0080 $0000 #Walking h\v speed %patch $32E7A $0080 $0000 #Walking h\v speed %patch $32E98 $0080 $0000 #Walking h\v speed %patch $32EB6 $0080 $0000 #Walking h\v speed #Blue %patch $32EF2 $0080 $0000 #Walking h\v speed %patch $32F10 $0080 $0000 #Walking h\v speed %patch $32F2E $0080 $0000 #Walking h\v speed %patch $32F4C $0080 $0000 #Walking h\v speed #Green %patch $32F88 $0080 $0000 #Walking h\v speed %patch $32FA6 $0080 $0000 #Walking h\v speed %patch $32FC4 $0080 $0000 #Walking h\v speed %patch $32FE2 $0080 $0000 #Walking h\v speed ********** BLORB ********** %patch $33EA0 $0008 $0008 #Walking h\v speed %patch $33EBE $0008 $0008 #Walking h\v speed %patch $33EDC $0008 $0008 #Walking h\v speed ********** BOBBA ********** %patch $33B3A $0000 $0000 #Shot h\v speed %patch $33B58 $0000 $0000 #Shot h\v speed %patch $33B76 $0000 $0000 #Shot h\v speed %patch $33B94 $0000 $0000 #Shot h\v speed %patch $33BB2 $0030 $0000 #Shot h\v speed %patch $33BD0 $0030 $0000 #Shot h\v speed %patch $33BEE $0030 $0000 #Shot h\v speed %patch $33C0C $0030 $0000 #Shot h\v speed %patch $33C2A $0000 $0000 #Shot h\v speed %patch $33C48 $0000 $0000 #Shot h\v speed %patch $33C66 $0000 $0000 #Shot h\v speed ********** FLECT ********** %patch $3391E $0080 $0000 #Walking h\v speed %patch $3393C $0080 $0000 #Walking h\v speed %patch $3395A $0080 $0000 #Walking h\v speed %patch $33978 $0080 $0000 #Walking h\v speed ********** FLEEX ********** %patch $339B4 $0080 $0000 #Walking h\v speed %patch $339D2 $0080 $0000 #Walking h\v speed %patch $339F0 $0080 $0000 #Walking h\v speed %patch $33A0E $0080 $0000 #Walking h\v speed %patch $33A2C $0080 $0000 #Walking h\v speed %patch $33A4A $0080 $0000 #Walking h\v speed ********** GIK ********** #Walking %patch $33340 $0080 $0000 #Walking h\v speed %patch $3335E $0080 $0000 #Walking h\v speed %patch $3337C $0080 $0000 #Walking h\v speed #Jump (And slide): %patch $111DE $D8 $FF #Left sp %patch $111E5 $28 $00 #Right sp %patch $111EA $E4 $FF #Height ********** KEEN ********** #Running speeds %patch $31C48 $18 $00 #1 %patch $31C66 $18 $00 #2 %patch $31C84 $18 $00 #3 %patch $31CA2 $18 $00 #4 #Keen climbing up poles speeds %patch $31AC4 $08 $00 #1 %patch $31AE2 $08 $00 #2 %patch $31B00 $08 $00 #3 #Keen sliding down poles speeds %patch $31B1E $18 $00 #1 %patch $31B3C $18 $00 #2 %patch $31B5A $18 $00 #3 %patch $31B78 $18 $00 #4 %patch $B8AC $EC $FF #Keen's jump height when jumping off of a pole %patch $BA92 $00 $00 #How 'extra' fast Keen drops when falling off a pole %patch $B953 $00 $00 #Keen's speed when he turns around on a pole (Still by default) %patch $B6D4 $D0 $FF #The height of Keen's initial pogo jump %patch $C9A7 $D0 $FF #Height of Keen's other pogo jumps %patch $C5D3 $00 $00 #Pogo Keen's speed when he hits a ceiling (Pause, then fall) %patch $C3C4 $00 $00 #How 'extra' fast Keen falls with 'no clipping' cheat %patch $C481 $00 $00 #How 'extra' fast Keen falls when he walks off an edge %patch $BE61 $D8 $FF #Dead Keen bounce height %patch $BE66 $10 $00 #Dead Keen horizontal speed %patch $AD06 $D8 $FF #Keen's jump height %patch $B10B $D8 $FF #Keen's jump-while-walking height %patch $B574 $D8 $FF #Jump cheat height (Both when Keen jumps off ground, and in the air.) %patch $C5D3 $00 $00 #How fast Keen moves when he jumps and hits a ceiling (Pause then fall) %patch $B760 $90 $90 #Keen always pogoes at easy height %patch $B760 $EB #Keen always pogoes at medium/hard height #Keen's bullet speeds %patch $3227A $40 $00 #Speed l/r 1 %patch $3227C $40 $00 #Speed u/d 1 %patch $32298 $40 $00 #Speed l/r 2 %patch $3229A $40 $00 #Speed u/d 2 %patch $322B6 $40 $00 #Speed l/r 3 %patch $322B8 $40 $00 #Speed u/d 3 %patch $322D4 $40 $00 #Speed l/r 4 %patch $322D6 $40 $00 #Speed u/d 4 ********** NOSPIKE ********** %patch $331BA $0080 $0000 #Walking h\v speed %patch $331D8 $0080 $0000 #Walking h\v speed %patch $331F6 $0080 $0000 #Walking h\v speed %patch $33214 $0080 $0000 #Walking h\v speed %patch $33232 $0080 $0000 #Charging h\v speed %patch $33250 $0080 $0000 #Charging h\v speed %patch $3326E $0080 $0000 #Charging h\v speed %patch $3328C $0080 $0000 #Charging h\v speed ********** ORBATRIX ********** %patch $33522 $0010 $0000 #Floating h\v speed %patch $33540 $0010 $0000 #Floating h\v speed #Trix bounce: %patch $116AB $3C $00 #Width %patch $116B5 $E0 $FF #Height %patch $116C0 $05 $00 #Number of bounces