********** PALETTES ********** #Palettes are in three sections, 8 dark colors, 8 light ones and a border color. #The first four palettes are for normal gameplay and screen fading in-out. The #next four have no known use at present, but are likely used for masking. #Colors as follows: $1F, white; $1E, yellow; $19, light purple; $1C, light red; # $1B, light teal; $1A, light green; $19, light blue; $19, light green # $07, light grey; $06, brown; $05, dark purple; $04, dark red # $03, dark teal; $02 dark green; $01, dark grey $00, black %patch $3571C $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 #Black %patch $3572D $00 $00 $00 $00 $00 $00 $00 $00 $00 $01 $02 $03 $04 $05 $06 $07 $00 #Fade 2 %patch $3573E $00 $00 $00 $00 $00 $00 $00 $00 $18 $19 $1A $1B $1C $1D $1E $1F $00 #Fade 1 %patch $3574F $00 $01 $02 $03 $04 $05 $06 $07 $18 $19 $1A $1B $1C $1D $1E $1F $00 #Normal gameplay %patch $35760 $00 $01 $02 $03 $04 $05 $06 $07 $1F $1F $1F $1F $1F $1F $1F $1F $00 #Unknown (Inverse of fade 1) %patch $35771 $1F $1F $1F $1F $1F $1F $1F $1F $1F $1F $1F $1F $1F $1F $1F $1F $1F #Unknown (White) %patch $35782 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 #Unknown (Black) #Story background palette 1, moving: %patch $30E62 $00 $01 $18 $19 $04 $1C $06 $07 #Dark colors $1F $1F $1F $1F $1F $1F $1F $1F #Light colors #Terminator text palette: %patch $30E7C $00 $05 $05 $15 $01 $01 $01 $01 #Dark colors $11 $11 $11 $11 $13 $13 $13 $13 #Light colors #Terminator text palette 2, screen moves out: %patch $30E8D $00 $05 $05 $15 $01 $01 $01 $01 #Dark colors $11 $11 $11 $11 $13 $13 $13 $05 #Light colors ********** POGO ********** #Keen pogoes the same height in med and hard as in easy %patch $B760 $EB