********** MOTION ********** This section covers sprite moving behaviors, though this label is misleading as very few sprites actually need it to move very much and this covers *how* a sprite moves rather than its speed and such. The move behavior variable can have any value between 0-4; zero is used for sprites that don't move (Most common occurence.), 1 for nonanimating sprites that may still need to move or hover in place, 2 is the stunned sprite value and is also used where smooth movement is needed (As opposed to jerky frame-by-frame moving) 3 is used for 'fall' moves such as the Spindred and 4 is used for sprites that must hit or land on the ground. For example, the Ampton doesn't do much but walk, so is 0, except when sliding down poles, where it may need to pland (4) The pink shots can fall (3) but the shooters and the smashed shots don't move at all (0) You will soon get an instinct for what works, for example all floating sprites are $02, all projectiles $01, though some things may be confusig at first, it all (mostly) makes sense. The rules governing the use of these sprites are rather lax; if you make a 'mistake' you are unlikely to cause any problems, or even notice. You'll probbably hardly need to use this section at all, though it can have some interesting applications, usually to do with the normally moving sprites. For example, setting the Spindred's move properties to $01 will slow its moves and rises in game to half speed, the only known way of doing this. ### #Airboard ### See GOPLATS ### #Enemy shots ### #Gun %patch $32142 $0000W #Doesn't fall %patch $32160 $0000W #Doesn't fall #Pink shot %patch $3217E $0003W #Can fall %patch $3219C $0003W #Can fall %patch $321BA $0003W #Can fall %patch $321D8 $0003W #Can fall #Shot smash %patch $321F6 $0000W #Doesn't fall %patch $32214 $0000W #Doesn't fall ### #Goplats ### #u/d/l/r Red plat %patch $31EA2 $0002W #Stunned #u/d/l/r Purple plat %patch $31EC0 $0003W #Can fall %patch $31EDE $0003W #Can fall #Sit red plat %patch $31EFC $0002W #Stunned #Fall/rise Red plat %patch $31F1A $0002W #Stunned (Sit) %patch $31F38 $0004W #Land (Fall) %patch $31F56 $0000W #Doesn't fall (rise) #Infoplane Red plat %patch $31F74 $0002W #Stunned #Infoplane purle plat %patch $31F92 $0003W #Can fall %patch $31FB0 $0003W #Can fall #Sneaky plat %patch $320E8 $0002W #Stunned %patch $32106 $0001W #Normal %patch $32124 $0001W #Normal ### #Items ### #Items %patch $31C8A $0000W #Doesn't fall %patch $31CA8 $0000W #Doesn't fall #Cards %patch $31CC6 $0003W #Can fall %patch $31CE4 $0003W #Can fall #Stuff got %patch $31D02 $0001W #Normal #Vitalin got %patch $31D20 $0000W #Doesn't fall %patch $31D3E $0000W #Doesn't fall %patch $31D5C $0000W #Doesn't fall %patch $31D7A $0000W #Doesn't fall ### #Korath ### #Walk %patch $33416 $0000W #Doesn't fall %patch $33434 $0000W #Doesn't fall %patch $33452 $0000W #Doesn't fall %patch $33470 $0000W #Doesn't fall #Sit %patch $3348E $0000W #Doesn't fall #Stunned %patch $334AC $0002W #Stunned ### #Lil Ampton ### #Walk %patch $32520 $0000W #Doesn't fall %patch $3253E $0000W #Doesn't fall %patch $3255C $0000W #Doesn't fall %patch $3257A $0000W #Doesn't fall #Turn %patch $32598 $0000W #Doesn't fall #Poleslide %patch $325B6 $0000W #Doesn't fall (Start) %patch $325D4 $0000W #Doesn't fall %patch $325F2 $0004W #Land (Slide) %patch $32610 $0000W #Doesn't fall (Stop %patch $3262E $0000W #Doesn't fall #Flip switch %patch $3264C $0000W #Doesn't fall %patch $3266A $0000W #Doesn't fall %patch $32688 $0000W #Doesn't fall %patch $326A6 $0000W #Doesn't fall %patch $326C4 $0000W #Doesn't fall #Stunned %patch $326E2 $0002W #Stunned ### #Q.E.D and Fuses ### #Lightening thing %patch $31DB2 $0000W #Doesn't fall %patch $31DD0 $0000W #Doesn't fall #Q.E.D/Fuse explosion %patch $31DEE $0000W #Doesn't fall %patch $31E0C $0000W #Doesn't fall %patch $31E2A $0000W #Doesn't fall %patch $31E48 $0000W #Doesn't fall %patch $31E66 $0000W #Doesn't fall %patch $31E84 $0000W #Doesn't fall #Q.E.D %patch $334CA $0000W #Doesn't fall ### #Robo Red ### #Move %patch $32A78 $0000W #Doesn't fall #Shoot %patch $32A96 $0000W #Doesn't fall (Pause before shoot) %patch $32AB4 $0000W #Doesn't fall (Pause between shots) %patch $32AD2 $0000W #Doesn't fall (Shoot) #Red's shots %patch $32AF0 $0003W #Can fall %patch $32B0E $0003W #Can fall #Red's shots smash %patch $32B2C $0000W #Doesn't fall %patch $32B4A $0000W #Doesn't fall ### #Shelley ### #Walk %patch $3275A $0000W #Doesn't fall %patch $32778 $0000W #Doesn't fall %patch $32796 $0000W #Doesn't fall %patch $327B4 $0000W #Doesn't fall #Jump %patch $327D2 $0003W #Can fall (Aim) %patch $327F0 $0000W #Doesn't fall (Jump, lol!) %patch $3280E $0003W #Can fall (Fall) %patch $3282C $0002W #Stunned #Smash %patch $3284A $0000W #Doesn't fall %patch $32868 $0000W #Doesn't fall #Smash smoke %patch $32886 $0000W #Doesn't fall %patch $328A4 $0000W #Doesn't fall %patch $328C2 $0000W #Doesn't fall %patch $328E0 $0000W #Doesn't fall #Fragments %patch $328FE $0002W #Stunned %patch $3291C $0002W #Stunned ### #Shikadi ### #Stand %patch $33054 $0000W #Doesn't fall %patch $33072 $0000W #Doesn't fall %patch $33090 $0000W #Doesn't fall %patch $330AE $0000W #Doesn't fall #Walk %patch $330CC $0000W #Doesn't fall %patch $330EA $0000W #Doesn't fall %patch $33108 $0000W #Doesn't fall %patch $33126 $0000W #Doesn't fall #Polezaps %patch $33144 $0000W #Doesn't fall %patch $33162 $0000W #Doesn't fall #Stunned %patch $33180 $0002W #Stunned #Polezaps %patch $3319E $0003W #Can fall %patch $331BC $0003W #Can fall ### #Shikadi Master ### #Stand %patch $32E38 $0000W #Doesn't fall %patch $32E56 $0000W #Doesn't fall %patch $32E74 $0000W #Doesn't fall %patch $32E92 $0000W #Doesn't fall #Shoot %patch $32EB0 $0000W #Doesn't fall %patch $32ECE $0000W #Doesn't fall #Teleport %patch $32EEC $0000W #Doesn't fall %patch $32F0A $0000W #Doesn't fall %patch $32F28 $0002W #Stunned %patch $32F46 $0000W #Doesn't fall #Shot %patch $32F64 $0003W #Can fall %patch $32F82 $0003W #Can fall %patch $32FA0 $0003W #Can fall %patch $32FBE $0003W #Can fall #Sparks %patch $32FDC $0003W #Can fall %patch $32FFA $0003W #Can fall %patch $33018 $0003W #Can fall %patch $33036 $0003W #Can fall ### #Shikadi Mine ### #Sit %patch $3294C $0002W #Stunned #Move %patch $3296A $0002W #Stunned Change direction %patch $32988 $0002W #Stunned #Detonate %patch $329A6 $0000W #Doesn't fall %patch $329C4 $0000W #Doesn't fall %patch $329E2 $0000W #Doesn't fall %patch $32A00 $0000W #Doesn't fall %patch $32A1E $0000W #Doesn't fall %patch $32A3C $0000W #Doesn't fall #Fragments %patch $32A5A $0002W #Stunned ### #Shocksund ### #Stand %patch $331DA $0000W #Doesn't fall %patch $331F8 $0000W #Doesn't fall #Bark %patch $33216 $0000W #Doesn't fall %patch $33234 $0000W #Doesn't fall #Walk %patch $33252 $0000W #Doesn't fall %patch $33270 $0000W #Doesn't fall %patch $3328E $0000W #Doesn't fall %patch $332AC $0000W #Doesn't fall #Jump %patch $332CA $0002W #Stunned #Shot %patch $332E8 $0003W #Can fall %patch $33306 $0003W #Can fall #Shot smash %patch $33324 $0000W #Doesn't fall %patch $33342 $0000W #Doesn't fall #Stunned %patch $33360 $0002W #Stunned ### #Slicestar ### #Non bouncy %patch $32700 $0002W #Stunned #Bouncy %patch $3271E $0001W #Normal #Smashed %patch $3273C $0000W #Doesn't fall ### #Sparky ### #Walk %patch $32250 $0000W #Doesn't fall %patch $3226E $0000W #Doesn't fall %patch $3228C $0000W #Doesn't fall %patch $322AA $0000W #Doesn't fall #Look %patch $322C8 $0000W #Doesn't fall %patch $322E6 $0000W #Doesn't fall %patch $32304 $0000W #Doesn't fall %patch $32322 $0000W #Doesn't fall %patch $32340 $0000W #Doesn't fall %patch $3235E $0000W #Doesn't fall %patch $3237C $0000W #Doesn't fall %patch $3239A $0000W #Doesn't fall #Prepare to charge %patch $323B8 $0000W #Doesn't fall %patch $323D6 $0000W #Doesn't fall %patch $323F4 $0000W #Doesn't fall %patch $32412 $0000W #Doesn't fall #Charge %patch $32430 $0000W #Doesn't fall %patch $3244E $0000W #Doesn't fall %patch $3246C $0000W #Doesn't fall %patch $3248A $0000W #Doesn't fall #Turn %patch $324A8 $0000W #Doesn't fall %patch $324C6 $0000W #Doesn't fall %patch $324E4 $0000W #Doesn't fall #Stunned %patch $32502 $0002W #Stunned ### #Sphereful ### %patch $3337E $0003W #Can fall %patch $3339C $0003W #Can fall %patch $333BA $0003W #Can fall %patch $333D8 $0003W #Can fall ### #Spindred ### %patch $32DC0 $0003W #Can fall %patch $32DDE $0003W #Can fall %patch $32DFC $0003W #Can fall %patch $32E1A $0003W #Can fall ### #Spirogrip ### #Spirogrip back up from tiles %patch $32B68 $0000W #Doesn't fall (Down) %patch $32B86 $0001W #Normal %patch $32BA4 $0000W #Doesn't fall (Left) %patch $32BC2 $0001W #Normal %patch $32BE0 $0000W #Doesn't fall (Up) %patch $32BFE $0001W #Normal %patch $32C1C $0000W #Doesn't fall (Right) %patch $32C3A $0001W #Normal #Spin %patch $32C58 $0000W #Doesn't fall %patch $32C76 $0000W #Doesn't fall %patch $32C94 $0000W #Doesn't fall %patch $32CB2 $0000W #Doesn't fall %patch $32CD0 $0000W #Doesn't fall %patch $32CEE $0000W #Doesn't fall %patch $32D0C $0000W #Doesn't fall %patch $32D2A $0000W #Doesn't fall #Move %patch $32D48 $0001W #Normal (Down) %patch $32D66 $0001W #Normal (Left) %patch $32D84 $0001W #Normal (Up) %patch $32DA2 $0001W #Normal (Right) ### #Volte Face ### #Moving %patch $32010 $0003W #Can fall %patch $3202E $0003W #Can fall %patch $3204C $0003W #Can fall %patch $3206A $0003W #Can fall #Stunned %patch $32088 $0000W #Doesn't fall