********** FUSES ********** See also: ELEVATORS #You get the Korath fuse ending just for completing Korath, fuse or not %patch $EC33 $01 $72 %patch $EC31 $36 #Level 13 (28 + 26 = 56) #Levels elevator activating fuses are found: #NOTE: Levels just need to be finnished, the fuse doesn't need to be broken! %patch $F470 $24 #Level 4 (28 + 8 = 36) %patch $F477 $28 #Level 6 (28 + 12 = 40) %patch $F47E $2C #Level 8 (28 + 16 = 44) %patch $F485 $30 #Level 10 (28 + 20 = 48) #Fuse texts: %patch $F8B0 $18BBW #Korath fuse text read from %patch $F8BE $18E0W #Normal fuse text read from #What Keen says when he breaks a fuse %patch $31C20 "One of the four" $0A "machines protecting the" $0A "main elevator shaft--" $0A "toast!" $0A $00 #What Keen says when he breaks the secret fuse %patch $31BFB "I wonder what that" $0A "fuse was for...." $0A $00 #Korath fuse: (This alters Keen's pogo height to work!) %patch $B97D $90 $90 #Keen can't break Korath fuse even on hard %patch $B97D $EB #Keen can always break Korath fuse #Can't destroy fuses with small pogo hops #SIDE EFFECT: No broken fuse spark %patch $FF48 $CB #When fuse breaks, stop... %patch $6A97 $90 $90 $90 $90 $90 #Fuse windows %patch $CACA $90 $90 $90 $90 $90 #Sound or sparks %patch $FF81 $90 $90 $90 $90 $90 #Sparks %patch $CAD8 $90 $90 $90 $90 $90 #Winning the level (And opening elevator shaft) #When fuse breaks replace: %patch $CADE $02 $00 #Two rows %patch $CAE2 $01 $00 #of 1 tile #(Back AND fore, from 0,0 in level) #Fuses don't smash, they're 'pogo slippery' instead: %patch $CAA7 $CB #Level Korath fuse is in (13, triggers Korath stuff #when BROKEN, this is not the level the 'hard break # only' fuse is in.) %patch $F8AC $0D $75