********** ELEVATORS ********** See also FUSES #Fuses required to activate main shaft: #($74 = need fuse broke, $75 = need fuse whole, $90 $90 = ignore fuse) %patch $F473 $74 #Level 4 %patch $F47A $74 #Level 6 %patch $F481 $74 #Level 8 %patch $F488 $74 #Level 10 #Levels elevator activating fuses are found: %patch $F470 $24 #Level 4 (28 + 8 = 36) %patch $F477 $74 #Level 6 (28 + 12 = 40) %patch $F47E $74 #Level 8 (28 + 16 = 44) %patch $F485 $74 #Level 10 (28 + 20 = 48) #First elevator shaft doesn't care where Keen is on map #(Doors don't reverse if Keen completes a level above #the bottom door) %patch $F431 $90 $90 #Elevator door locations; #Under certain conditions these have their tiles replaced so #Keen may use them #First elevator start %patch $F451 $4C $00 %patch $F455 $18 $00 #First elevator destination %patch $F460 $37 $00 %patch $F464 $16 $00 #Main elevator start %patch $F497 $37 $00 %patch $F49B $1A $00 #Main elevator destination %patch $F4B2 $1E $00 %patch $F4B6 $18 $00