********** ANIMATION MOTION ********** Sprite animation movement is that movement that is involved with animations. Simply put, every time a sprite animates, it has the option of also moving any number of pixels l/r or u/d. For example, consider the slugs and inchworms; they are especially suited to this form of movement as they crawl along in 'steps' rather than smoothly. Every time the animation changes the sprite moves a few pixels forward. This is especially noticeable with the inchowrms as these move slowly and in long 'inches' This is how animation movement differes from normal movement, which is steady. The actual 'speed' depends both on the amount the sprite moves, and the speed of animation. This makes it more complex than steady movement, where one single value is usually enough for each sprite. However it is also far more versitile as it allows you to adjust not only horizontal but also vertical speeds for each and every animation frame of a sprite. So instead of one continious 'glide' a sprite can be made to inch, hop, spin or many more things since each animation has its own (And thus possibly different) speed. In game these are used rather uninventively, more like shortcuts and hardly worth coding. Only a few sprites take advantage of them, and these are almost always just simple walk animations that glide across the screen. In reality they can be made to do a lot more, producing 'recoil' when a gun is shot, making a sprite orbit onscreen or twist almost randomly. Modifying the speeds is easy enough; the first two numbers are the horizontal speed for each frame, the next two are the vertical speed. Values of more than about $00 $02 should not be needed as these become about as fast as the game can handle. Positive values are usually 'normal' or forwards and downwards, (Meaning a sprite will move left OR right depending on whether the sprite is facing elft or right.) and negative values are backwards and up. (It may not be a good idea to make a sprite lift into the air, then again maybe not, if something you want isn't happening, maybe you are making the sprite sink into the ground or push against a wall.) Sprites are listed by alphabetical order and subtitled with the actions they control. You can see that this list is identical to that found in section 11.) Note that even single frame 'animations' can be made to move; just set the animation speed to some value (Say $10 $00) The animation will move once every unit of time you have set. Animation speed patches are not included here along with the speeds even though the two may need to be patched together. You can find animation speeds easily enough in section 8.), and most of the time you can simply adjust the speeds. (Doubling the animation speed means halving the amount moved for the same speed, obviously.) ### #Airboard ### #Controllable Airboard %patch $31FE6 $00 $00 $00 $00 #Speed #Still Airboard at rest %patch $32004 $00 $00 $00 $00 #Speed #Still Airboard falling down %patch $32004 $00 $00 $00 $00 #Speed #Still Airboard rising %patch $32022 $00 $00 $E0 $FF #Speed ### #Arachnut ### #Walking %patch $311F4 $80 $00 $00 $00 #Speed 1 %patch $31212 $80 $00 $00 $00 #Speed 2 %patch $31230 $80 $00 $00 $00 #Speed 3 %patch $3124E $80 $00 $00 $00 #Speed 4 #Stunned %patch $3126C $00 $00 $00 $00 #Speed #Unstunning %patch $3128A $00 $00 $00 $00 #Speed 1 %patch $312A8 $00 $00 $00 $00 #Speed 2 %patch $312C6 $00 $00 $00 $00 #Speed 3 %patch $312E4 $00 $00 $00 $00 #Speed 4 ### #Berkeloids ### #Walking %patch $31974 $08 $00 $00 $00 #Speed 1 %patch $31992 $08 $00 $00 $00 #Speed 2 %patch $319B0 $08 $00 $00 $00 #Speed 3 %patch $319CE $08 $00 $00 $00 #Speed 4 #Tossing fire %patch $319EC $00 $00 $00 $00 #Speed 1 %patch $31A0A $00 $00 $00 $00 #Speed 2 %patch $31A28 $00 $00 $00 $00 #Speed 3 %patch $31A46 $00 $00 $00 $00 #Speed 4 %patch $31A64 $00 $00 $00 $00 #Speed 5 %patch $31A82 $00 $00 $00 $00 #Speed 6 (Flame has been tossed) %patch $31AA0 $00 $00 $00 $00 #Speed 7 %patch $31ABE $00 $00 $00 $00 #Speed 8 %patch $31ADC $00 $00 $00 $00 #Speed 9 %patch $31AFA $00 $00 $00 $00 #Speed 10 %patch $31B18 $00 $00 $00 $00 #Speed 11 %patch $31B36 $00 $00 $00 $00 #Speed 12 (Go to walking) #Flame while in air %patch $31B54 $00 $00 $00 $00 #Speed 1 %patch $31B72 $00 $00 $00 $00 #Speed 2 #Flame landed on ground %patch $31B90 $00 $00 $00 $00 #Speed 1 (Starts off 'tall') %patch $31BAE $00 $00 $00 $00 #Speed 2 %patch $31BCC $00 $00 $00 $00 #Speed 3 %patch $31BEA $00 $00 $00 $00 #Speed 4 %patch $31C08 $00 $00 $00 $00 #Speed 5 %patch $31C26 $00 $00 $00 $00 #Speed 6 (Shrinks) %patch $31C44 $00 $00 $00 $00 #Speed 7 %patch $31C62 $00 $00 $00 $00 #Speed 8 %patch $31C80 $00 $00 $00 $00 #Speed 9 (Disappears) ### #Birds [See also Eggs] ### #Hatched from Egg Bird %patch $31032 $80 $00 $00 $00 #Speed [Initial walk speed of 80] #Bird flying -> land? %patch $31140 $80 $00 $00 $00 #Speed [Is first walking speed also] #Stunned %patch $3115E $00 $00 $00 $00 #Speed #Walking %patch $31050 $80 $00 $00 $00 #Speed 1 %patch $31066 $80 $00 $00 $00 #Speed 2 %patch $3108C $80 $00 $00 $00 #Speed 3 %patch $310AA $80 $00 $00 $00 #Speed 4 #Flying (Speeds dictated by Keen's location) %patch $310C8 $00 $00 $00 $00 #Speed 1 %patch $310E6 $00 $00 $00 $00 #Speed 2 %patch $31104 $00 $00 $00 $00 #Speed 3 %patch $31122 $00 $00 $00 $00 #Speed 4 #Unstunning %patch $3117C $00 $00 $00 $00 #Speed 1 %patch $3119A $00 $00 $00 $00 #Speed 2 %patch $311B8 $00 $00 $00 $00 #Speed 3 %patch $311D6 $00 $00 $00 $00 #Speed 4 ### #Bounders ### #Bounder 'still' bouncd %patch $31D8E $00 $00 $00 $00 #Speed 1 %patch $31DAC $00 $00 $00 $00 #Speed 2 #l/r bouncd %patch $31DCA $00 $00 $00 $00 #Speed 1 %patch $31DE8 $00 $00 $00 $00 #Speed 2 #Stunned %patch $31E06 $00 $00 $00 $00 #Speed 1 (In air) %patch $31E24 $00 $00 $00 $00 #Speed 2 (On ground, needs animation speed to move) ### #Bubbles ### #Keen's bubbles %patch $308E0 $00 $00 $18 $00 #Speed 1 (All upwards) %patch $308FE $00 $00 $18 $00 #Speed 2 %patch $3091C $00 $00 $18 $00 #Speed 3 %patch $3083A $00 $00 $18 $00 #Speed 4 #Dopefish bubble %patch $32568 $00 $00 $14 $00 #Speed 1 (Upwards but slower) %patch $32586 $00 $00 $14 $00 #Speed 2 %patch $325A4 $00 $00 $14 $00 #Speed 3 %patch $325C2 $00 $00 $14 $00 #Speed 4 ### #Cloud ### #Cloud asleep %patch $3171C $00 $00 $00 $00 #Speed #Cloud awake, pauses %patch $3173A $00 $00 $00 $00 #Speed #Moving %patch $31758 $00 $00 $00 $00 #Speed 1 %patch $31776 $00 $00 $00 $00 #Speed 2 %patch $31794 $00 $00 $00 $00 #Speed 3 #Cloud zaps %patch $317B2 $00 $00 $00 $00 #Speed 1 %patch $317D0 $00 $00 $00 $00 #Speed 2 %patch $317EE $00 $00 $00 $00 #Speed 3 %patch $3180C $00 $00 $00 $00 #Speed 4 %patch $3182A $00 $00 $00 $00 #Speed 5 %patch $31848 $00 $00 $00 $00 #Speed 6 %patch $31866 $00 $00 $00 $00 #Speed 7 %patch $31884 $00 $00 $00 $00 #Speed 8 %patch $318A2 $00 $00 $00 $00 #Speed 9 (Large pause here, goes to move.) #Lightening %patch $318C0 $00 $00 $00 $00 #Speed 1 %patch $318DE $00 $00 $00 $00 #Speed 2 %patch $318FC $00 $00 $00 $00 #Speed 3 %patch $3191A $00 $00 $00 $00 #Speed 4 %patch $31938 $00 $00 $00 $00 #Speed 5 %patch $31956 $00 $00 $00 $00 #Speed 6 (Dissapear) ### #Council Members ### #Walking %patch $30E34 $40 $00 $00 $00 #Speed 1 %patch $30E52 $40 $00 $00 $00 #Speed 2 #Thinking %patch $30E70 $80 $00 $00 $00 #Speed (Hard to see) ### #Dart shooters ### #Shooter %patch $327DE $00 $00 $00 $00 #Speed #l/r dart %patch $327FC $40 $00 $00 $00 #Speed 1 %patch $3281A $40 $00 $00 $00 #Speed 2 #Up dart %patch $32838 $00 $00 $40 $00 #Speed 1 %patch $32856 $00 $00 $40 $00 #Speed 2 #Down dart %patch $32874 $00 $00 $40 $00 #Speed 1 (Reversed) %patch $32892 $00 $00 $40 $00 #Speed 2 (Reversed) ### #Demo sign ### #Sign %patch $302EE $00 $00 $00 $00 #Speed ### #Dopefish [See also Bubbles, Keen, Schoolfish] ### #Swimming %patch $3243C $00 $00 $00 $00 #Speed 1 %patch $3245A $00 $00 $00 $00 #Speed 2 #Chomping %patch $32478 $00 $00 %patch $3247A $00 $00 #Speed #Burping %patch $32496 $00 $00 $00 $00 #Speed 1 %patch $324B4 $00 $00 $00 $00 #Speed 2(Face screen) %patch $324D2 $00 $00 $00 $00 #Speed 3 %patch $324F0 $00 $00 $00 $00 #Speed 4 ### #Eggs [See also Birds] ### #Egg default %patch $30F9C $00 $00 $00 $00 #Speed #Big bit of broken shell (All need an aniamtion speed) %patch $30FBA $00 $00 $00 $00 #Speed #Small shell 1 [Left] %patch $30FD8 $00 $00 $00 $00 #Speed #Small shell 2 [Mid] %patch $30FF6 $00 $00 $00 $00 #Speed #Small shell 3 [Right] %patch $31014 $00 $00 $00 $00 #Speed ### #Flags [Map Keen K flags] ### #Endlevel, flag flips into holder %patch $304E2 $00 $00 $00 $00 #Speed 1 %patch $30500 $00 $00 $00 $00 #Speed 2 %patch $3051E $00 $00 $00 $00 #Speed 3 %patch $3053C $00 $00 $00 $00 #Speed 4 %patch $3055A $00 $00 $00 $00 #Speed 5 %patch $30578 $00 $00 $00 $00 #Speed 6 %patch $30596 $00 $00 $00 $00 #Speed 7 #Flag in holder, waving %patch $3046A $00 $00 $00 $00 #Speed 1 %patch $30488 $00 $00 $00 $00 #Speed 2 %patch $304A6 $00 $00 $00 $00 #Speed 3 %patch $304C4 $00 $00 $00 $00 #Speed 4 ### #Foot [See also Inchworms] ### #Foot appearance clouds %patch $31C9E $00 $00 $00 $00 #Speed 1 %patch $31CBC $00 $00 $00 $00 #Speed 2 %patch $31CDA $00 $00 $00 $00 #Speed 3 %patch $31CF8 $00 $00 $00 $00 #Speed 4 (Disappear) #Foot appearing %patch $31D52 $00 $00 $00 $00 #Speed #Normal foot (Needs an animation speed to move) %patch $31D70 $00 $00 $00 $00 #Speed ### #Inchworms [See also Foot] ### #Inching %patch $31D16 $80 $00 $00 $00 #Speed 1 %patch $31D34 $80 $00 $00 $00 #Speed 2 ### #Items ### #All items (Incl candy, etc) %patch $30D68 $00 $00 $00 $00 #Speed 1 %patch $30D86 $00 $00 $00 $00 #Speed 2 #Score (Will disappear when animation time runs out.) %patch $30DA4 $00 $00 $08 $00 #Speed (Up) ### #Keen [See also Bubbles] ### #Map Keen waving %patch $30368 $00 $00 $00 $00 #Speed 1 %patch $30386 $00 $00 $00 $00 #Speed 2 %patch $303A4 $00 $00 $00 $00 #Speed 3 %patch $303C2 $00 $00 $00 $00 #Speed 4 %patch $303E0 $00 $00 $00 $00 #Speed 5 %patch $303FE $00 $00 $00 $00 #Speed 6 (Return to normal) #Map Keen on foot %patch $3030E $00 $00 $00 $00 #Speed 1 %patch $3032C $00 $00 $00 $00 #Speed 2 #Normal Keen standing %patch $2F808 $00 $00 $20 $00 #Speed (This Keenps Keen pushing against the ground) #Keen looking up when bored %patch $2F826 $00 $00 $00 $00 #Speed #Keen shrugs %patch $2F844 $00 $00 $00 $00 #Speed 1 [Look at player] %patch $2F862 $00 $00 $00 $00 #Speed 2 [Blink] %patch $2F880 $00 $00 $00 $00 #Speed 3 [Look at player] %patch $2F89E $00 $00 $00 $00 #Speed 4 [Blink] %patch $2F8BC $00 $00 $00 $00 #Speed 5 [Look at player] %patch $2F8DA $00 $00 $00 $00 #Speed 6 [Shrug, go back to standing] #Mooning %patch $2F8F8 $00 $00 $00 $00 #Speed %patch $2F916 $00 $00 $00 $00 #Speed [Mooning] %patch $2F934 $00 $00 $00 $00 #Speed #Book reading %patch $2F952 $00 $00 $00 $00 #Speed 1 [Start] %patch $2F970 $00 $00 $00 $00 #Speed 2 %patch $2F98E $00 $00 $00 $00 #Speed 3 %patch $2F9AC $00 $00 $00 $00 #Speed 4 [Read] %patch $2F9CA $00 $00 $00 $00 #Speed 5 %patch $2F9E8 $00 $00 $00 $00 #Speed 6 %patch $2FA06 $00 $00 $00 $00 #Speed 7 #Stop reading %patch $2FA24 $00 $00 $00 $00 #Speed %patch $2FA42 $00 $00 $00 $00 #Speed %patch $2FA60 $00 $00 $00 $00 #Speed #Look up %patch $2FA7E $00 $00 $00 $00 #Speed 1 [Looking up] %patch $2FA9C $00 $00 $00 $00 #Speed 2 [Keep looking while key is pressed] #Look down %patch $2FABA $00 $00 $00 $00 #Speed 1 [Bend down] %patch $2FAD8 $00 $00 $00 $00 #Speed 2 [Look down] %patch $2FAF6 $00 $00 $00 $00 #Speed 3 [Keep looking while key is pressed[ %patch $2FB14 $00 $00 $00 $00 #Speed 4 [Stop looking] %patch $2FB32 $00 $00 $00 $00 #Speed 5 [Stand up] %patch $2FB50 $00 $00 $00 $00 #Speed 6 [2nd keep looking] #Dies %patch $2FB6E $00 $00 $00 $00 #Speed 1 [Clutched] %patch $2FB8C $00 $00 $00 $00 #Speed 2 [Sprawled] #Dies swimming %patch $2FBAA $00 $00 $00 $00 #Speed 1 [Sprawled] %patch $2FBC8 $00 $00 $00 $00 #Speed 2 [Clutched] #Shooting l/r %patch $2FBE6 $00 $00 $00 $00 #Speed 1 [Pause] %patch $2FC04 $00 $00 $00 $00 #Speed 2 [Make shot and stand] #Shootinh up %patch $2FC22 $00 $00 $00 $00 #Speed 1 [Pause] %patch $2FC40 $00 $00 $00 $00 #Speed 2 [Shoot and go to stand] #Keen finishes flicking switches %patch $2FC5E $00 $00 $00 $00 #Speed 1 %patch $2FC7C $00 $00 $00 $00 #Speed 2 [Go back to stand] #Place gem %patch $2FC9A $00 $00 %patch $2FC9C $00 $00 #Speed #Walk into doors %patch $2FCB8 $00 $00 $00 $00 #Speed 1 %patch $2FCD6 $00 $00 $00 $00 #Speed 2 %patch $2FCF4 $00 $00 $00 $00 #Speed 3 %patch $2FD12 $00 $00 $00 $00 #Speed 4 %patch $2FD30 $00 $00 $00 $00 #Speed 5 %patch $2FD4E $00 $00 $00 $00 #Speed 6 [Emerge standing at door] #Still on a pole %patch $2FD6C $00 $00 $00 $00 #Speed #Climbing poles %patch $2FD8A $00 $00 $08 $00 #Speed 1 [All up] %patch $2FDA8 $00 $00 $08 $00 #Speed 2 %patch $2FDC6 $00 $00 $08 $00 #Speed 3 #Descending poles %patch $2FDE4 $00 $00 $08 $00 #Speed 1 [Reversed, down] %patch $2FE02 $00 $00 $08 $00 #Speed 2 %patch $2FE20 $00 $00 $08 $00 #Speed 3 %patch $2FE3E $00 $00 $08 $00 #Speed 4 #Shooting l/r on poles %patch $2FE5C $00 $00 $00 $00 #Speed 1 %patch $2FE7A $00 $00 $00 $00 #Speed 2 #Shooting up poles %patch $2FE98 $00 $00 $00 $00 #Speed 1 %patch $2FEB6 $00 $00 $00 $00 #Speed 2 #Shooting down poles %patch $2FED0 $00 $00$00 $00 #Speed %patch $2FEF2 $00 $00 $00 $00 #Speed #Walking %patch $2FF10 $18 $00 $00 $00 #Speed 1 [Forward] %patch $2FF2E $18 $00 $00 $00 #Speed 2 %patch $2FF4C $18 $00 $00 $00 #Speed 3 %patch $2FF6A $18 $00 $00 $00 #Speed 4 #Pogoiong %patch $2FF88 $00 $00 $00 $00 #Speed 1 [Animation speeds are strang here] %patch $2FFA2 $00 $00 $00 $00 #Speed 2 %patch $2FFC4 $00 $00 $00 $00 #Speed 3 #Jumping and falling %patch $2FFE0 $00 $00 $00 $00 #Speed 1 %patch $30000 $00 $00 $00 $00 #Speed 2 [Fall if no ground] %patch $3001E $00 $00 $00 $00 #Speed 3 %patch $3003C $00 $00 $00 $00 #Speed 4 #Shooting l/r in air %patch $3005A $00 $00 $00 $00 #Speed 1 %patch $30078 $00 $00 $00 $00 #Speed 2 %patch $30096 $00 $00 $00 $00 #Speed 3 #Shooting up in air %patch $300B4 $00 $00 $00 $00 #Speed 1 %patch $300D2 $00 $00 $00 $00 #Speed 2 %patch $300F0 $00 $00 $00 $00 #Speed 3 #Shooting down in air %patch $3010E $00 $00 $00 $00 #Speed 1 %patch $3012C $00 $00 $00 $00 #Speed 2 %patch $3014A $00 $00 $00 $00 #Speed 3 #Gripping ledges %patch $30168 $00 $00 $00 $00 #Speed 1 [Hanging until keypress] %patch $30186 $00 $00 $00 $00 #Speed 2 [Wait for key] %patch $301A4 $00 $00 $00 $00 #Speed 3 [Pulls himself up] %patch $301C2 $00 $00 $00 $00 #Speed 4 %patch $301E0 $00 $00 $00 $00 #Speed 5 %patch $301FE $00 $00 $00 $00 #Speed 6 %patch $3021C $00 $00 $00 $00 #Speed 7 [Standing] #Swimming %patch $30868 $00 $00 $00 $00 #Speed 1 %patch $30886 $00 $00 $00 $00 #Speed 2 %patch $308B6 $00 $00 $00 $00 #Speed 3 %patch $308C2 $00 $00 $00 $00 #Speed 4 #Eaten by Dopefish %patch $3252C $00 $00 $00 $00 #Speed 1 %patch $3254A $00 $00 $00 $00 #Speed 2 [Disappears] #Keen's shot [Uses EITHER u/d or l/r speeds] %patch $305B4 $40 $00 $40 $00 #Speed 1 %patch $305D2 $40 $00 $40 $00 #Speed 2 %patch $305F0 $40 $00 $40 $00 #Speed 3 %patch $3060E $40 $00 $40 $00 #Speed 4 #Bullet zaps %patch $3062C $00 $00 $00 $00 #Speed 1 %patch $3064A $00 $00 $00 $00 #Speed 2 ### #Lick ### #On ground %patch $31E42 $00 $00 $00 $00 #Speed 1 %patch $31E9C $00 $00 $00 $00 #Speed 2 #Ready to jump and in air %patch $31E60 $00 $00 $00 $00 #Speed 1 [Ready to jump] %patch $31E7E $00 $00 $00 $00 #Speed 2 [In air] #Flaming %patch $31EBA $00 $00 $00 $00 #Speed 1 %patch $31ED8 $00 $00 $00 $00 #Speed 2 %patch $31EF6 $00 $00 $00 $00 #Speed 3 %patch $31F14 $00 $00 $00 $00 #Speed 4 %patch $31F32 $00 $00 $00 $00 #Speed 5 %patch $31F50 $00 $00 $00 $00 #Speed 6 %patch $31F6E $00 $00 $00 $00 #Speed 7 [Stop flaming] %patch $31F8C $00 $00 $00 $00 #Speed 8 [Prepare to jump] #Stunned %patch $31FAA $00 $00 $00 $00 #Speed 1 [In air] %patch $31FC8 $00 $00 $00 $00 #Speed 2 [Hits ground] ### #Lindsey [See Princess Lindsey] ### ### #Mad mushroom ### #Jumping %patch $30F60 $00 $00 $00 $00 #Speed 1 %patch $30F7E $00 $00 $00 $00 #Speed 2 ### #Mimrock ### #Sleeping %patch $322B6 $00 $00 $00 $00 #Speed #Sneaking %patch $322D4 $40 $00 $00 $00 #Speed 1 %patch $322F2 $40 $00 $00 $00 #Speed 2 %patch $32310 $40 $00 $00 $00 #Speed 3 %patch $32330 $40 $00 $00 $00 #Speed 4 %patch $3234C $40 $00 $00 $00 #Speed 5 %patch $3236A $40 $00 $00 $00 #Speed 6 [Sleep] #Pouncing %patch $32388 $00 $00 $00 $00 #Speed 1 %patch $323A6 $00 $00 $00 $00 #Speed 2 %patch $323C4 $00 $00 $00 $00 #Speed 3 %patch $323E2 $00 $00 $00 $00 #Speed 4 [Upside down bouncing] #Stunned %patch $32400 $00 $00 $00 $00 #Speed 1 [In air] %patch $3241E $00 $00 $00 $00 #Speed 2 [On ground] ### #Mine ### #Normal %patch $3270C $00 $00 $00 $00 #Speed #Explodes %patch $3272A $00 $00 $00 $00 #Speed 1 %patch $32748 $00 $00 $00 $00 #Speed 2 [Disappear] ### #Poison slugs ### #Stunned %patch $30EE8 $00 $00 $00 $00 #Speed 1 [A] %patch $30F06 $00 $00 $00 $00 #Speed 2 [B] #Crawling %patch $30E8E $40 $00 $00 $00 #Speed 1 %patch $30EAC $40 $00 $00 $00 #Speed 2 #Sliming %patch $30ECA $40 $00 $00 $00 #Speed [Moves after sliming] #Slime %patch $30F24 $00 $00 $00 $00 #Speed 1 %patch $30F42 $00 $00 $00 $00 #Speed 2 [Evaporate] ### #Princess Lindsey ### #Flotaing %patch $32766 $00 $00 $00 $00 #Speed 1 %patch $32784 $00 $00 $00 $00 #Speed 2 %patch $327A2 $00 $00 $00 $00 #Speed 3 %patch $327C0 $00 $00 $00 $00 #Speed 4 ### #Raindrops ### #Drop splash %patch $30DC2 $00 $00 $00 $00 #Speed 1 %patch $30DE0 $00 $00 $00 $00 #Speed 2 %patch $30DFE $00 $00 $00 $00 #Speed 3 ### #Schoolfish ### #Dead %patch $3250E $00 $00 $00 $00 #Speed #Swiming %patch $325E0 $00 $00 $00 $00 #Speed 1 %patch $325FE $00 $00 $00 $00 #Speed 2 ### #Skypest ### #Flying %patch $31302 $00 $00 $00 $00 #Speed 1 %patch $31320 $00 $00 $00 $00 #Speed 2 #Squished %patch $3133E $00 $00 $00 $00 #Speed #Preening %patch $3135C $00 $00 $00 $00 #Speed 1 %patch $3137A $00 $00 $00 $00 #Speed 2 %patch $31398 $00 $00 $00 $00 #Speed 3 %patch $313B6 $00 $00 $00 $00 #Speed 4 %patch $313D4 $00 $00 $00 $00 #Speed 5 %patch $313E2 $00 $00 $00 $00 #Speed 6 %patch $31410 $00 $00 $00 $00 #Speed 7 %patch $3142E $00 $00 $00 $00 #Speed 8 %patch $3144C $00 $00 $00 $00 #Speed 9 %patch $3146A $00 $00 $00 $00 #Speed 10 %patch $31488 $00 $00 $00 $00 #Speed 11 %patch $314A6 $00 $00 $00 $00 #Speed 12 %patch $314C4 $00 $00 $00 $00 #Speed 13 %patch $314E2 $00 $00 $00 $00 #Speed 14 %patch $31500 $00 $00 $00 $00 #Speed 15 %patch $3151E $00 $00 $00 $00 #Speed 16 %patch $3153C $00 $00 $00 $00 #Speed 17 [Takes off] ### #Smirky ### #Looking around %patch $3205E $00 $00 $00 $00 #Speed 1 %patch $3207C $00 $00 $00 $00 #Speed 2 #Teleporting smoke %patch $3209A $00 $00 $00 $00 #Speed 1 %patch $320B8 $00 $00 $00 $00 #Speed 2 %patch $320D6 $00 $00 $00 $00 #Speed 3 %patch $320F4 $00 $00 $00 $00 #Speed 4 %patch $32112 $00 $00 $00 $00 #Speed 5 %patch $32130 $00 $00 $00 $00 #Speed 6 %patch $3214E $00 $00 $00 $00 #Speed 7 %patch $3216C $00 $00 $00 $00 #Speed 8 [Disappears] #jumping %patch $3218A $00 $00 $00 $00 #Speed 1 %patch $321A8 $00 $00 $00 $00 #Speed 2 %patch $321C6 $00 $00 $00 $00 #Speed 3 %patch $321E4 $00 $00 $00 $00 #Speed 4 [Jump again] #jump to teleport %patch $32202 $00 $00 $00 $00 #Speed #Stunned %patch $32220 $00 $00 $00 $00 #Speed #Stolen candy spark %patch $3223E $00 $00 $08 $00 #Speed 1 [Moves up?] %patch $3225C $00 $00 $08 $00 #Speed 2 %patch $3227A $00 $00 $08 $00 #Speed 3 %patch $32298 $00 $00 $08 $00 #Speed 4 ### #Sprite ### #Floating %patch $3261C $00 $00 $00 $00 #Speed #Shooting %patch $32658 $00 $00 $00 $00 #Speed 1 [Aiming] %patch $32676 $00 $00 $00 $00 #Speed 2 [Shoot] %patch $3263A $00 $00 $00 $00 #Speed 3 [Return to float if Keen has gone before shooting] #Sprite bullet %patch $32694 $40 $00 $00 $00 #Speed 1 [Move l/r] %patch $326B2 $40 $00 $00 $00 #Speed 2 %patch $326D0 $40 $00 $00 $00 #Speed 3 %patch $326EE $40 $00 $00 $00 #Speed 4 ### #Wetsuit ### #Wetsuit %patch $328B0 $00 $00 %patch $328B2 $00 $00 #Speed ### #Wormouth ### #Small Wormouth %patch $3155A $10 $00 $00 $00 #Speed [Slides along] #Looking around %patch $31578 $00 $00 $00 $00 #Speed 1 %patch $31596 $00 $00 $00 $00 #Speed 2 %patch $315B4 $00 $00 $00 $00 #Speed 3 %patch $315D2 $00 $00 $00 $00 #Speed 4 %patch $315F0 $00 $00 $00 $00 #Speed 5 %patch $3160E $00 $00 $00 $00 #Speed 6 %patch $3162C $00 $00 $00 $00 #Speed 7 %patch $3164A $00 $00 $00 $00 #Speed 8 #Biting %patch $31668 $00 $00 $00 $00 #Speed 1 %patch $31686 $00 $00 $00 $00 #Speed 2 %patch $316A4 $00 $00 $00 $00 #Speed 3 %patch $316C2 $00 $00 $00 $00 #Speed 4 %patch $316E0 $00 $00 $00 $00 #Speed 5 #Stunned %patch $316FE $00 $00 $00 $00 #Speed