********** COLLISION REFERENCES ********** This section is dedicated to what sprites use as their collision behaviors. Editing the behaviors themselves is difficult, and often the same result can be achieved by simply changing what reference the sprite uses for colliding. You also have a lot more freedom. There is a list of all possible colliding references and what they do, followed by the addresses and references all sprites use. Like animations, each single sprite frame has its own collision reference, meaning you can be very flexible with what a sprite does. Changing the collision behavior will usually affect two things; if the sprite will kill Keen, and what happens when it's shot. To change what a sprite does when it hits another sprite (Including Keen, his shot and anything else the sprite is looking for, see the previous sections.) simply replace its default behavior with the values shown in the list. For example, replacing a Bounder's behavior with that of the Lick means that the Bounder will now produce a dead Lick when shot. A useful behavior is the Mushroom's 'delete shot' reference, to make other sprites unshootable. #List of collision behaviors: $00000000L #Don't collide with anything $09DC1752RL #Misc kill: Kill Keen $0B8014A9RL #Normal Keen $0B801632RL #Keen with shifting screen $0E8F1061RL #Swimming Keen $0FA803EARL #Poison slug: Kill Keen or be one of two stunned slugs $0FA804BERL #Mad Mushroom: Stop bullets, kill Keen $0FA80627RL #Egg: spawn bird and shell if shot or touched by Keen $0FA80840RL #Bird: Spawn stunned bird if shot, kill Keen if touched $0FA8087ARL #Stunned Bird: Spawn stunned bird if shot $0FA80B1CRL #Arachnut: Spawn stunned Arachnut if shot, kill Keen $0FA80B48RL #Stunned Arachnut: Spawn stunned Arachnut if shot $0FA80C57RL #Flying Skypest: Kill Keen, reverse motion if shot $0FA80CB0RL #Grounded Skypest: Spawn squished Skypest if Keen pogos on it $1080015DRL #Wormouth looking around: Unknown behavior $1080017CRL #Wormouth biting: Kill Keen, spawn stunned Wormouth if shot $1080037DRL #Sleeping Cloud: Spawn moving cloud if Keen touches $10800530RL #Berkeloid: Kill Keen, stop bullets $10800793RL #Inchworm: 12 make a foot $108008D9RL #Foot: Take Keen to foot on map [Actually does nothing?!] $10800938RL #Bounder: Spawn stunned bounder (with jump) if shot $10800BFDRL #Lick: Spawn stunned Lick if shot $10800C23RL #Lick flaming: Kill Keen, spawn stunned Lick if shot $11A20279RL #Smirky: steal point tiles and sprites, spawn stunned Smirky if shot $11A20559RL #Sneaking Mimrock: Spawn stunned Mimrock if shot $11A2059FRL #Pouncing Mimrock: Kill Keen, spawn stunned Mimrock if shot $11A209B0RL #Dopefish: Eat Schoolfish, swimkill Keen $11A20D86RL #Mine: Kill Keen and produce exploded Mine $11A21010RL #Wetsuit: Give Keen Wetsuit, end level ### #A list of what each sprite uses as a collision behavior: ### ### #Airboard ### #Moving Airboard %patch $31FEE $00000000L #No collision #Droppable Airboard %patch $3200C $00000000L #No collision [Sitting] %patch $3202A $00000000L #No collision [Falling] %patch $32048 $00000000L #No collision [Rising] ### #Arachnut ### #Walking %patch $311FC $0FA80B1CRL #Arachnut %patch $3121A $0FA80B1CRL #Arachnut %patch $31238 $0FA80B1CRL #Arachnut %patch $31256 $0FA80B1CRL #Arachnut #Stunned %patch $31274 $0FA80B48RL #Stunned Arachnut #Unstunning %patch $31292 $0FA80B48RL #Stunned Arachnut %patch $312B0 $0FA80B48RL #Stunned Arachnut %patch $312CE $0FA80B48RL #Stunned Arachnut %patch $312EC $0FA80B48RL #Stunned Arachnut ### #Berkeloid ### #Walking %patch $3197C $10800530RL #Berkeloid %patch $3199A $10800530RL #Berkeloid %patch $319B8 $10800530RL #Berkeloid %patch $319D6 $10800530RL #Berkeloid #Tossing flame %patch $319F4 $10800530RL #Berkeloid %patch $31A12 $10800530RL #Berkeloid %patch $31A30 $10800530RL #Berkeloid %patch $31A4E $10800530RL #Berkeloid %patch $31A6C $10800530RL #Berkeloid %patch $31A8A $10800530RL #Berkeloid %patch $31AA8 $10800530RL #Berkeloid %patch $31AC6 $10800530RL #Berkeloid %patch $31AE4 $10800530RL #Berkeloid %patch $31B02 $10800530RL #Berkeloid %patch $31B20 $10800530RL #Berkeloid %patch $31B3E $10800530RL #Berkeloid #Flame in air %patch $31B5C $09DC1752RL #Misc kill %patch $31B7A $09DC1752RL #Misc kill #Flame on ground (Collide like a Berkeloid) %patch $31B98 $10800530RL #Berkeloid %patch $31BB6 $10800530RL #Berkeloid %patch $31BD4 $10800530RL #Berkeloid %patch $31BF2 $10800530RL #Berkeloid %patch $31C10 $10800530RL #Berkeloid %patch $31C2E $10800530RL #Berkeloid %patch $31C4C $10800530RL #Berkeloid %patch $31C6A $10800530RL #Berkeloid %patch $31C88 $10800530RL #Berkeloid ### #Birds [See also Eggs] ### #Hatched %patch $3103A $0FA8087ARL #Stunned Bird #Walking %patch $31058 $0FA80840RL #Bird %patch $31076 $0FA80840RL #Bird %patch $31094 $0FA80840RL #Bird %patch $310B2 $0FA80840RL #Bird #Flying %patch $310D0 $0FA80840RL #Bird %patch $310EE $0FA80840RL #Bird %patch $3110C $0FA80840RL #Bird %patch $3112A $0FA80840RL #Bird #Flying -> land? %patch $31148 $0FA80840RL #Bird #Stunned %patch $31166 $0FA8087ARL #Stunned Bird #Unstunning %patch $31184 $0FA8087ARL #Stunned Bird %patch $311A2 $0FA8087ARL #Stunned Bird %patch $311C0 $0FA8087ARL #Stunned Bird %patch $311DE $0FA8087ARL #Stunned Bird ### #Bounders ### #Bouncing %patch $31D96 $10800938RL #Bounder [u/d] %patch $31DB4 $10800938RL #Bounder %patch $31DD2 $10800938RL #Bounder [l/r] %patch $31DF0 $10800938RL #Bounder #Stunned %patch $31E0E $00000000L #No collision [In air] %patch $31E2C $00000000L #No collision [On ground] ### #Bubbles ### #Dopefish big bubbles %patch $32570 $00000000L #No collision %patch $3258E $00000000L #No collision %patch $325AC $00000000L #No collision %patch $325CA $00000000L #No collision #Keen's bubbles %patch $336E8 $00000000L #No collision %patch $33706 $00000000L #No collision %patch $33724 $00000000L #No collision %patch $33742 $00000000L #No collision ### #Cloud ### #Sleeping %patch $31724 $1080037DRL #Sleeping Cloud %patch $31742 $00000000L #No collision [Awake, pausing] #Moving %patch $31760 $00000000L #No collision %patch $3177E $00000000L #No collision %patch $3179C $00000000L #No collision #Zapping Keen %patch $317BA $00000000L #No collision %patch $317D8 $00000000L #No collision %patch $317F6 $00000000L #No collision %patch $31814 $00000000L #No collision %patch $31832 $00000000L #No collision %patch $31850 $00000000L #No collision %patch $3186E $00000000L #No collision %patch $3188C $00000000L #No collision %patch $318AA $00000000L #No collision #Lightening %patch $318C8 $09DC1752RL #Misc kill %patch $318E6 $09DC1752RL #Misc kill %patch $31904 $09DC1752RL #Misc kill %patch $31922 $09DC1752RL #Misc kill %patch $31940 $09DC1752RL #Misc kill %patch $3195E $09DC1752RL #Misc kill ### #Council Members ### #Nothing is done, the collision is up to Keen! %patch $30E3C $00000000L #No collision [Walk] %patch $30E5A $00000000L #No collision %patch $30E78 $00000000L #No collision [Think] ### #Dart shooters ### #Dart shooter (Can't be affected!) %patch $327E6 $00000000L #No collision #Darts %patch $32804 $09DC1752RL #Misc kill [l/r] %patch $32822 $09DC1752RL #Misc kill %patch $32840 $09DC1752RL #Misc kill [u] %patch $3285E $09DC1752RL #Misc kill %patch $3287C $09DC1752RL #Misc kill [d] %patch $3289A $09DC1752RL #Misc kill ### Demo sign ### %patch $33024 $0B801632RL #Demo sign [Normal gameplay] %patch $330F8 $00000000L #Demo sign [Visible during demos] ### Doors ### %patch $33470 $00000000L #Door opening %patch $3348E $00000000L #Door opening %patch $334AC $00000000L #Door opening ### #Dopefish [See also Bubbles, Keen, Schoolfish] ### #Swimming %patch $32444 $11A209B0RL #Dopefish %patch $32462 $11A209B0RL #Dopefish #Chomping %patch $32480 $00000000L #No collision #Burping %patch $3249E $00000000L #No collision %patch $324BC $00000000L #No collision %patch $324DA $00000000L #No collision %patch $324F8 $00000000L #No collision #Stuff that's eaten %patch $32516 $00000000L #No collision [Schoolfish] %patch $32534 $00000000L #No collision [Keen] %patch $32552 $00000000L #No collision [Keen eaten and gone] ### #Eggs [See also Birds] ### #Egg %patch $30FA4 $0FA80627RL #Egg #Shell fragments %patch $30FC2 $00000000L #No collision [Big bit] %patch $30FE0 $00000000L #No collision %patch $30FFE $00000000L #No collision %patch $3101C $00000000L #No collision ### #Foot [See also Inchworms] ### #Foot collision does nothing? Apparently up to Keen! %patch $31D5A $00000000L #No collision [Appearing, invisible] %patch $31D78 $108008D9RL #Foot [Appeared] #Appearing puffs %patch $31CA6 $00000000L #No collision [Top] %patch $31CC4 $00000000L #No collision [l] %patch $31CE2 $00000000L #No collision [r] %patch $31D00 $00000000L #No collision [bottom] ### #Inchworms [See also Foot] ### %patch $31D1E $10800793RL #Inchworm %patch $31D3C $10800793RL #Inchworm ### #Items ### #Items [Collision is up to Keen] %patch $30D70 $00000000L #No collision %patch $30D8E $00000000L #No collision #Item score %patch $30DAC $00000000L #No collision #Raindrop splash %patch $30DCA $00000000L #No collision %patch $30DE8 $00000000L #No collision %patch $30E06 $00000000L #No collision ### #Keen ### %patch $32610 $0B8014A9RL #Keen standing %patch $32D18 $0B8014A9RL #Keen walking %patch $32D36 $0B8014A9RL #Keen walking %patch $32D54 $0B8014A9RL #Keen walking %patch $32D72 $0B8014A9RL #Keen walking %patch $32D90 $0B8014A9RL #Keen pogo %patch $32DAE $0B8014A9RL #Keen pogo %patch $32DCC $0B8014A9RL #Keen pogo %patch $3262E $0B8014A9RL #Keen look up [Bored] %patch $3264C $0B8014A9RL #Keen look up [Bored] %patch $3266A $0B8014A9RL #Keen bored 1 [Look at player] %patch $32688 $0B8014A9RL #Keen bored 2 [Blink] %patch $326A6 $0B8014A9RL #Keen bored 3 [Look at player] %patch $326C4 $0B8014A9RL #Keen bored 4 [Blink] %patch $326E2 $0B8014A9RL #Keen bored 5 [Shrug] %patch $3275A $0B8014A9RL #Keen read book 1 [Start reading] %patch $32778 $0B8014A9RL #Keen read book 2 %patch $32796 $0B8014A9RL #Keen read book 3 %patch $327B4 $0B8014A9RL #Keen read book 4 %patch $327D2 $0B8014A9RL #Keen read book 5 [Flip pages] %patch $327F0 $0B8014A9RL #Keen read book 6 %patch $3280E $0B8014A9RL #Keen read book 7 %patch $3282C $0B8014A9RL #Keen read book 8 [Stop reading] %patch $3284A $0B8014A9RL #Keen read book 9 %patch $32868 $0B8014A9RL #Keen read book 10 %patch $32700 $0B8014A9RL #Keen mooning %patch $3271E $0B8014A9RL #Keen mooning %patch $3273C $0B8014A9RL #Keen mooning %patch $32886 $0B8014A9RL #Keen look up 1 %patch $328A4 $0B801632RL #Keen look up 2 [Screen moves] %patch $328C2 $0B8014A9RL #Keen look down 1 %patch $328E0 $0B801632RL #Keen look down 2 [Screen moves down] %patch $328FE $0B801632RL #Keen look down 3 [look down while down is pressed] %patch $3291C $0B8014A9RL #Keen look down 4 [Screen moves back up] %patch $3293A $0B8014A9RL #Keen look down 5 [Screen moves back up] %patch $32958 $00000000L #Keen look down 6 [In front of pole, Keen climbs down] %patch $32976 $00000000L #Keen dies %patch $32994 $00000000L #Keen dies %patch $329B2 $00000000L #Keen swimming dies %patch $329D0 $00000000L #Keen swimming dies %patch $35334 $00000000L #Keen eaten by Dopefish %patch $35352 $00000000L #Keen eaten by Dopefish [Restart level] %patch $32A66 $00000000L #Keen enter doors 1 %patch $32A84 $00000000L #Keen enter doors 2 %patch $32AA2 $00000000L #Keen enter doors 3 %patch $32AC0 $00000000L #Keen enter doors 4 %patch $32ADE $00000000L #Keen enter doors 5 %patch $32AFC $00000000L #Keen enter doors 6 %patch $32B1A $00000000L #Keen enter doors 7 %patch $32B38 $00000000L #Keen enter doors 8 %patch $32B56 $00000000L #Keen enter doors 9 %patch $32B74 $0B801632RL #Keen climb poles %patch $32B92 $0B801632RL #Keen climb poles %patch $32BB0 $0B801632RL #Keen climb poles %patch $32BCE $0B801632RL #Keen climb poles %patch $32BEC $0B801632RL #Keen slide down poles %patch $32C0A $0B801632RL #Keen slide down poles %patch $32C28 $0B801632RL #Keen slide down poles %patch $32C46 $0B801632RL #Keen slide down poles %patch $32C64 $0B801632RL #Keen on pole shoot l/r %patch $32C82 $0B801632RL #Keen on pole shoot l/r %patch $32CA0 $0B801632RL #Keen on pole shoot up %patch $32CBE $0B801632RL #Keen on pole shoot up %patch $32CDC $0B801632RL #Keen on pole shoot down %patch $32CFA $0B801632RL #Keen on pole shoot down %patch $329EE $0B8014A9RL #Keen shoot l/r %patch $32A0C $0B8014A9RL #Keen shoot l/r %patch $32A2A $0B8014A9RL #Keen shoot up %patch $32A48 $0B8014A9RL #Keen shoot up %patch $32E62 $0B8014A9RL #Keen jump shoot l/r %patch $32E80 $0B8014A9RL #Keen jump shoot l/r %patch $32E9E $0B8014A9RL #Keen jump shoot l/r %patch $32EBC $0B8014A9RL #Keen jump shoot up %patch $32EDA $0B8014A9RL #Keen jump shoot up %patch $32EF8 $0B8014A9RL #Keen jump shoot up %patch $32F16 $0B8014A9RL #Keen jump shoot down %patch $32F34 $0B8014A9RL #Keen jump shoot down %patch $32F52 $0B8014A9RL #Keen jump shoot down %patch $32DEA $0B8014A9RL #Keen jumping %patch $32E08 $0B8014A9RL #Keen jumping %patch $32E26 $0B8014A9RL #Keen jumping %patch $32E44 $0B8014A9RL #Keen jumping %patch $32F70 $0B801632RL #Keen grip ledge %patch $32F8E $0B801632RL #Keen grip ledge %patch $32FAC $0B801632RL #Keen pull himself up from ledgegripping %patch $32FCA $0B801632RL #Keen pull himself up from ledgegripping %patch $32FE8 $0B801632RL #Keen pull himself up from ledgegripping %patch $33006 $0B801632RL #Keen pull himself up from ledgegripping %patch $33116 $00000000L #Map Keen on foot %patch $33134 $00000000L #Map Keen on foot %patch $33152 $00000000L #Map Keen swimming %patch $33224 $00000000L #Map Keen walking %patch $33170 $00000000L #Map Keen waving start %patch $3318E $00000000L #Map Keen waving %patch $331AC $00000000L #Map Keen waving %patch $331CA $00000000L #Map Keen waving %patch $331E8 $00000000L #Map Keen waving %patch $33206 $00000000L #Map Keen waving %patch $33272 $00000000L #Keen flag waving %patch $33290 $00000000L #Keen flag waving %patch $332AE $00000000L #Keen flag waving %patch $332CC $00000000L #Keen flag waving %patch $332EA $00000000L #Flag flipping %patch $33308 $00000000L #Flag flipping %patch $33326 $00000000L #Flag flipping %patch $33344 $00000000L #Flag flipping %patch $33362 $00000000L #Flag flipping %patch $33380 $00000000L #Flag flipping %patch $3339E $00000000L #Flag flipping %patch $333BC $00000000L #Keen's shot %patch $333DA $00000000L #Keen's shot %patch $333F8 $00000000L #Keen's shot %patch $33416 $00000000L #Keen's shot %patch $33434 $00000000L #Keen's shot smash %patch $33452 $00000000L #Keen's shot smash %patch $33670 $0E8F1061RL #Keen swimming %patch $3368E $0E8F1061RL #Keen swimming %patch $336AC $0E8F1061RL #Keen swimming %patch $336CA $0E8F1061RL #Keen swimming %patch $336E8 $00000000L #Keen's bubble %patch $33706 $00000000L #Keen's bubble %patch $33724 $00000000L #Keen's bubble %patch $33742 $00000000L #Keen's bubble #Keen bored, 5 vs 6 #Wrong addresses, fix #Make Demo sign shootable? Heh heh! ### #Lick ### #In air %patch $31E4A $10800BFDRL #Lick %patch $31E68 $10800BFDRL #Lick #Landing and ready to jump %patch $31E86 $10800BFDRL #Lick %patch $31EA4 $10800BFDRL #Lick #Flaming %patch $31EC2 $10800C23RL #Lick flaming %patch $31EE0 $10800C23RL #Lick flaming %patch $31EFE $10800C23RL #Lick flaming %patch $31F1C $10800C23RL #Lick flaming %patch $31F3A $10800C23RL #Lick flaming %patch $31F58 $10800C23RL #Lick flaming %patch $31F76 $10800C23RL #Lick flaming %patch $31F94 $10800C23RL #Lick flaming #Stunned %patch $31FB2 $00000000L #No collision [In air] %patch $31FD0 $00000000L #No collision [On ground] ### #Lindsey [See Princess Lindsey] ### ### #Mad mushroom ### %patch $30F68 $0FA804BERL #Mad Mushroom %patch $30F86 $0FA804BERL #Mad Mushroom ### #Mimrock ### #Sitting %patch $322BE $00000000L #No collision #Sneaking %patch $322DC $11A20559RL #Sneaking Mimrock %patch $322FA $11A20559RL #Sneaking Mimrock %patch $32318 $11A20559RL #Sneaking Mimrock %patch $32336 $11A20559RL #Sneaking Mimrock %patch $32354 $11A20559RL #Sneaking Mimrock %patch $32372 $11A20559RL #Sneaking Mimrock #Pouncing %patch $32390 $11A2059FRL #Pouncing Mimrock %patch $323AE $11A2059FRL #Pouncing Mimrock %patch $323CC $11A2059FRL #Pouncing Mimrock %patch $323EA $11A20559RL #Sneaking Mimrock [Bouncing]\ #Stunned %patch $32408 $00000000L #No collision [In air] %patch $32426 $00000000L #No collision [On ground] ### #Mine ### %patch $32714 $11A20D86RL #Mine [Moving] %patch $32732 $00000000L #No collision [Exploding 1] %patch $32750 $00000000L #No collision [Exploding 2] ### #Miragia ### #You'll need to give Miragia a sprite first for this to be useful! %patch $30C80 $00000000L #No collision [Vanished] %patch $30C9E $00000000L #No collision %patch $30CBC $00000000L #No collision %patch $30CDA $00000000L #No collision %patch $30CF8 $00000000L #No collision [Fully there] %patch $30D16 $00000000L #No collision %patch $30D34 $00000000L #No collision %patch $30D52 $00000000L #No collision ### #Poison slugs ### #Crawling %patch $30E96 $0FA803EARL #Poison slug %patch $30EB4 $0FA803EARL #Poison slug #Sliming %patch $30ED2 $0FA803EARL #Poison slug #Stunned %patch $30EF0 $00000000L #No collision [Tall] %patch $30F0E $00000000L #No collision [Short] #Slime %patch $30F2C $09DC1752RL #Misc kill: Kill Keen %patch $30F4A $00000000L #No collision [Evaporating] ### #Princess Lindsey ### #Collision is once again, up to Keen %patch $3276E $00000000L #No collision %patch $3278C $00000000L #No collision %patch $327AA $00000000L #No collision %patch $327C8 $00000000L #No collision ### #Raindrops ### #Raindrop splash %patch $30DCA $00000000L #No collision %patch $30DE8 $00000000L #No collision %patch $30E06 $00000000L #No collision ### #Schoolfish ### #Swimming %patch $325E8 $00000000L #No collision %patch $32606 $00000000L #No collision #Eaten %patch $32516 $00000000L #No collision ### #Skypest ### #Flying %patch $3130A $0FA80C57RL #Flying skypest %patch $31328 $0FA80C57RL #Flying skypest #Squished %patch $31346 $00000000L #No collision #Preening %patch $31364 $0FA80CB0RL #Grounded Skypest %patch $31382 $0FA80CB0RL #Grounded Skypest %patch $313A0 $0FA80CB0RL #Grounded Skypest %patch $313BE $0FA80CB0RL #Grounded Skypest %patch $313DC $0FA80CB0RL #Grounded Skypest %patch $313FA $0FA80CB0RL #Grounded Skypest %patch $31418 $0FA80CB0RL #Grounded Skypest %patch $31436 $0FA80CB0RL #Grounded Skypest %patch $31454 $0FA80CB0RL #Grounded Skypest %patch $31472 $0FA80CB0RL #Grounded Skypest %patch $31490 $0FA80CB0RL #Grounded Skypest %patch $314AE $0FA80CB0RL #Grounded Skypest %patch $314CC $0FA80CB0RL #Grounded Skypest %patch $314EA $0FA80CB0RL #Grounded Skypest %patch $31508 $0FA80CB0RL #Grounded Skypest %patch $31526 $0FA80CB0RL #Grounded Skypest %patch $31544 $0FA80CB0RL #Grounded Skypest ### #Smirky ### #Looking around %patch $32066 $11A20279RL #Smirky %patch $32084 $11A20279RL #Smirky #Teleporting away and back %patch $320A2 $11A20279RL #Smirky %patch $320C0 $11A20279RL #Smirky %patch $320DE $11A20279RL #Smirky %patch $320FC $11A20279RL #Smirky %patch $3211A $11A20279RL #Smirky %patch $32138 $11A20279RL #Smirky %patch $32156 $11A20279RL #Smirky %patch $32174 $11A20279RL #Smirky #Jumping to steal stuff %patch $32192 $11A20279RL #Smirky %patch $321B0 $11A20279RL #Smirky %patch $321CE $11A20279RL #Smirky %patch $321EC $11A20279RL #Smirky #Stunned %patch $3220A $00000000L #No collision [In air] %patch $32228 $00000000L #No collision [On ground] #Stolen candy spark %patch $32246 $00000000L #No collision %patch $32264 $00000000L #No collision %patch $32282 $00000000L #No collision %patch $322A0 $00000000L #No collision ### #Sprite ### #Sprite %patch $32624 $09DC1752RL #Misc kill [Floating] %patch $32642 $09DC1752RL #Misc kill [Aiming] %patch $32660 $09DC1752RL #Misc kill [Shooting] %patch $3267E $09DC1752RL #Misc kill [Keen has gone pause] #Sprite's shot %patch $3269C $09DC1752RL #Misc kill %patch $326BA $09DC1752RL #Misc kill %patch $326D8 $09DC1752RL #Misc kill %patch $326F6 $09DC1752RL #Misc kill ### #Wetsuit ### #At last! Something Keen doesn't have to do himself! %patch $328B8 $11A21010RL #Wetsuit ### #Wormouth ### #Moving %patch $31562 $00000000L #No collision #Looking around %patch $31580 $1080015DRL #Wormouth looking around %patch $3159E $1080015DRL #Wormouth looking around %patch $315BC $1080015DRL #Wormouth looking around %patch $315DA $1080015DRL #Wormouth looking around %patch $315F8 $1080015DRL #Wormouth looking around %patch $31616 $1080015DRL #Wormouth looking around %patch $31634 $1080015DRL #Wormouth looking around %patch $31652 $00000000L #No collision [Going to move] #Biting %patch $31670 $1080017CRL #Wormouth biting %patch $3168E $1080017CRL #Wormouth biting %patch $316AC $1080017CRL #Wormouth biting %patch $316CA $1080017CRL #Wormouth biting %patch $316E8 $1080017CRL #Wormouth biting #Stunned %patch $31706 $00000000L #No collision