********** SPRITE POSITIONS ********** This is an alphabetical list of where sprites are spawned or positioned when they do or make something; usually this is of minor concern, but may be vital when you want to change something, especially if you've changed the sprite size. The system used is odd; usually positive values are down and right (And negative values up and left.) but in some cases this is reversed. (These are noted so you can tell.) For values, the values are 1 pixel = 16 = $10 in hex, thus $80 $00 is 8 pixels down, and $DF $FF is 2 pixels up. Thus your patches should always end in a 0 or an F. Some things spawn at 0,0 and thus have no values to edit. Sorry. ********** AIRBOARD ********** %patch $117A2 $30 $00 #Board moving right flame v %patch $11804 $50 $00 #Moving left flame v %patch $11834 $90 $00 #Moving up left flame v %patch $1185A $90 $00 #Moving up right flame v %patch $1188E $90 $00 #Moving down left flame v %patch $118B4 $80 $00 #Moving down right flame v %patch $117A9 $10 $00 #Moving left flame h (REVERSED) %patch $1180B $00 $03 #Moving right flame h %patch $1183B $20 $00 #Moving up left flame h %patch $11861 $E0 $02 #Moving up right flame h %patch $11895 $20 $00 #Moving down left flame h %patch $118BB $E0 $02 #Moving down right flame h ********** ARACHNUT ********** #Spawn height: %patch $1053E $8F $FE #1 tile, 7 pixels up ********** BERKELOID ********** %patch $10BCB $00 $FE #Spawn height (1 tile up) %patch $10CC8 $80 $00 #Flame height (8 pixels down) %patch $10CFA $00 $01 #Left flame left position (REVERSED, 1 tile left) %patch $10CE1 $00 $02 #Right flame right position (2 tiles right) #How much Berkeloids hover %patch $10DE7 $00 $FF #Float level [1 tile up] %patch $10DEC $08 $00 #Hover up/down range [8] %patch $10DD4 $00 $00 #Min hover bound [0] %patch $10DD9 $F8 $FF #Max hover bound [-8] ********** BOUNDERS ********** #Spawn height: %patch $1111A $80 $FF #8 pixels up ********** CLOUD ********** #Lightning spawn height %patch $10B5C $00 $01 #1 tile down #Left distance %patch $10B53 $00 $01 #1 Tile across ********** COUNCIL MEMBER ********** #Spawn height %patch $FD19 $8F $FE #Spawn height: 1 tile 7 pixels up ********** DART SHOOTER ********** #Dart directions (Where darts are spawned from relative tot he shooter) %patch $128A9 $30 #Up dart v [-30!] %patch $128AD $90 $00 #Up dart h [+90!] %patch $128BD $80 $00 #Right dart v [+80!] %patch $128C3 $50 #Right dart h [+50!] %patch $128D1 $90 $00 #Down dart h [+90!] %patch $128E1 $70 #Left dart v [+70!] %patch $128E5 $30 #Left dart h [-30!] ********** DOPEFISH ********** %patch $120E5 $00 $FD #Spawn height [3 tiles up] %patch $12356 $00 $02 #Burp bubble height %patch $12349 $80 $03 #Burp bubble l/r %patch $121AC $00 $01 #How high fish moves when eating (Moves down after) (REVERSED) %patch $121CC $20 $00 #How far right to go when eating right %patch $121BE $20 $00 #How far left to go when eating left (REVERSED) #Directions to move when eating fish (Switch to reverse, $00 to stay still) %patch $1243D $FF $FF #Move left to eat fish left %patch $12444 $01 $00 #Move right to eat fish right ********** EGGS ********** %patch $1000D $8F $FF #Spawn height (7 pixels up) %patch $1006F $0F $FF #Egg fragment heights? %patch $10106 $80 $00 #Height egg's contents spawn (8 pixels up; REVERSED) ********** FOOT ********** #Vertical location of appearing foot %patch $10FD7 $00 $05 #Smoke puffs; (the $2D means MINUS, the $05 PLUS, these can be altered.) %patch $10FFA $80 $00 #Upper puff h %patch $11007 $80 $01 #v %patch $1102E $00 $01 #Left puff h %patch $1103B $80 $01 #v %patch $11062 $80 $02 #Right puff h %patch $11070 $00 $01 #v %patch $110A0 $80 $00 #Lower puff v (No h value.) ********** INCHWORMS ********** See FOOT ********** KEEN ********** %patch $DD8A $40 $00 #Scorebox v location %patch $DD91 $40 $00 #Scorebox h location %patch $DDDC $80 $00 #Demo sign v location %patch $DDE6 $00 $02 #Demo sign h location (From RIGHT of screen) %patch $E457 $40 $01 #At top of flip, Keen flag h location %patch $E31A $60 $00 #Keen K flag h spawn %patch $E325 $20 $FE #Keen K flag v spawn %patch $E38E $60 $00 #How far to right flag moves (6 pixels) %patch $E399 $A0 $FD #How far up flag moves (2 tiles, 6 pixels) %patch $B833 $0F $FF #Keen start height (15 pixels up) %patch $B909 $80 $00 #Keen grabs pole h shift (8 pixels right) %patch $B9C0 $60 $00 #Shift right when entering doors (6 pixels right) %patch $C07B $00 $01 #How far up Keen is when he exits doors (1 tile) (REVERSED) %patch $B985 $40 $00 #How far left Keen moves when flicking switches (REVERSED) %patch $D1BD $C0 $FF #How far left Keen moves when slotting a gem into a door (Too far he'll freeze!) %patch $D491 $20 $00 #How far left Keen moves when jumping up a pole hole in ground (REVERSED) %patch $C9B1 $40 $00 #How far down Keen's standing facing right bullet spawns %patch $C9CD $40 $00 #Same, but for standing left %patch $C9F4 $20 $00 #Same, but when jumping shoooting right %patch $CA10 $20 $00 #And jumping shooting left %patch $CAB0 $40 $00 #Same, shooting left on a pole (REVERSED) %patch $CA94 $40 $00 #Shooting right on a pole %patch $CA6D $A0 $00 #How high Keen's upward shot spawns (REVERSED) %patch $CA4D $A0 $00 #Same but for jumping+shooting up %patch $CA2D $20 $01 #How far down his jump+downward bullet spawns %patch $CAF1 $40 $00 #Same,but shooting up on a pole %patch $CB35 $80 $01 #Same, but for shooting down on poles %patch $C9D4 $80 $00 #How far across Keen's left shot spawns (REVERSED) %patch $C9B8 $00 $01 #Same, but for shooting right %patch $C9FB $00 $01 #Same, for Keen jumping shooting right %patch $CAB7 $80 $00 #Same, but when shooting left on a pole (REVERSED) %patch $CA9B $00 $01 #Same, but right on a pole %patch $CA74 $50 $00 #How far right Keen's upward shot spawns %patch $CA54 $50 $00 #Same, for down bullet %patch $CA34 $80 $00 #Same, for jumping+down bullet %patch $CADD $60 $00 #Same, for up on a pole %patch $CB3C $C0 $00 #Same, for down on a pole, can't be changed %patch $F661 $80 $01 #Keen swimming right bubble h (Can't change v, or v+h of swimming left bubbles) ********** LINDSEY ********** #Spawn height: %patch $12805 $00 $FF #1 tile up ********** MAD MUSHROOM ********** #Spawn height %patch $FEF5 $0F $FF #15 pixels up ********** MIMROCK ********** #Spawn height: %patch $11E97 $30 $FF #13 pixels up ********** POISON SLUGS ********** #Spawn height %patch $FDAE $8F $FF #7 pixels up ********** SKYPEST ********** #Spawn position %patch $10613 $08 #h %patch $1060B $08 #v ********** SMIRKY ********** #Spawning height %patch $11A5E $80 $FE #1.5 tiles down #Teleport back height %patch $11C69 $80 $00 #1/2 a tile up (REVERSED) ********** SPRITE ********** #Sprite shooting height %patch $1267C $80 $00 ********** WETSUIT ********** #Spawn height: %patch $12A1C $00 $FF #1 tile up ********** WORMOUTH ********** #Spawn height: %patch $10836 $8F $00 #7 pixels up