********** PADDLE WAR ********** #Text %patch $333CE "KEEN:" $00 "COMP:" $00 "You lost!" $00 "Press any Key" $00 "You won!" $00 "Press any Key" $00 ********** PALETTES ********** #Palettes are in three sections, 8 dark colors, 8 light ones and a border color. #The first four palettes are for normal gameplay and screen fading in-out. The #next three have no known use at present, but are likely used for masking. #Colors as follows: $1F, white; $1E, yellow; $19, light purple; $1C, light red; # $1B, light teal; $1A, light green; $19, light blue; $19, light green # $07, light grey; $06, brown; $05, dark purple; $04, dark red # $03, dark teal; $02 dark green; $01, dark grey $00, black %patch $33D24 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 #Black %patch $33D35 $00 $00 $00 $00 $00 $00 $00 $00 $00 $01 $02 $03 $04 $05 $06 $07 $00 #Fade 2 %patch $33D46 $00 $00 $00 $00 $00 $00 $00 $00 $18 $19 $1A $1B $1C $1D $1E $1F $00 #Fade 1 %patch $33D57 $00 $01 $02 $03 $04 $05 $06 $07 $18 $19 $1A $1B $1C $1D $1E $1F $00 #Normal gameplay %patch $33D68 $00 $01 $02 $03 $04 $05 $06 $07 $1F $1F $1F $1F $1F $1F $1F $1F $1F #Unknown (Inverse of fade 1) %patch $33D79 $1F $1F $1F $1F $1F $1F $1F $1F $1F $1F $1F $1F $1F $1F $1F $1F $00 #Unknown (White) %patch $33D8A $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 $00 #Unknown (Black) #Story background palette: %patch $2F05E $00 $01 $02 $03 $04 $10 $06 $07 #Dark colors $1F $1F $1F $1F $1F $1F $1F $1F #Light colors #Terminator text palette: %patch $2F078 $00 $18 $18 $07 $01 $01 $01 $01 #Dark colors $11 $11 $11 $11 $13 $13 $13 $13 #Light colors #Terminator text palette 2, screen moves out: %patch $2F088 $00 $00 $18 $18 $07 $01 $01 $01 #Dark colors $01 $11 $11 $11 $11 $13 $13 $13 #Light colors ********** POGO ********** #All these affect mad mushrooms and minrocks too. #Keen pogoes the same height in med and hard as in easy %patch $C55F $90 $90 #Keen pogoes the same height in easy as in med and hard %patch $8D7D $EB #Low gravity Keen [Only on easy unless using above patch] %patch $B109 $FF %patch $B120 $01 #Maximum pogo height %patch $B124 $46 %patch $B12A $46 ********** POISON SLUGS ********** See SPRITE PATCHES ********** PRINCESS LINDSEY ********** See also SPRITE PATCHES #Level where Lindsey gives the Miragia hint instead of the Pyramid one: %patch $EFB6 $07 #Hillville #Level where Keen gives the Miragia reply instead of the Pyramid one: %patch $F033 $07 #Hillville #Text window: %patch $EF74 $08 $00 #Height %patch $EF78 $1A $00 #Width %patch $EF53 $72 $00 #Cache Lindsey's head (bmp105) %patch $EF5A $6F $00 #Cache Talking Keen (bmp108) %patch $EF61 $70 $00 #Cache Thumbs up Keen head (bmp106) %patch $EFD9 $2D $00 #Sound played? #Layout: %patch $EF84 $72 $00 #Display Lindsey's head (at 0,0) #Texts: %patch $30A25 "Princess Lindsey says:" $0A $00 %patch $3094C "There's gear to help" $0A "you swim in Three-Tooth" $0A "Lake. It is hidden in" $0A "Miragia." $0A $00 %patch $30999 "The way to the Pyramid" $0A "of the Forbidden lies" $0A "under the Pyramid of" $0A "Moons." $0A $00 #Keen's replies: %patch $309E3 "Thanks, your Highness!" $00 %patch $309FA "Thanks for the" $0A "mysterious clue," $0A "Princess!" $0A $00 #Text read from: %patch $0EFA7 $B5 $1B #Lindsey says %patch $0EFBB $D4 $19 #The following list is called from here... %patch $30844 $DC $1A #Scuba gear... %patch $30846 $29 $1B #Pyramid... %patch $30848 $73 $1B #Reply 1 %patch $3084A $8A $1B #Reply 2