********** TEXT AND TEXT PATCHING ********** See ABOUT ID, BWB, ENDTEXT, FINALE, HELP ORDERING INFO, STORY #Start of texts; useful if you want to make an extrnal text file %patchfile $179D0 "HELPTEXT.TXT" #Help %patchfile $1819D "ENDTEXT.TXT" #End text %patchfile $184DD "PREVWTXT.TXT" #Previews %patchfile $18BD0 "STORYTXT.TXT" #Story %patchfile $1C870 "ABIDTEXT.TXT" #About Id Note that extrnal textfiles must terminate with $1A $00 or the program will keep reading. They can be shorter or equal to a certain length, that is, no longer than the origional Text in game, this is easily observed by leaving off the two terminating characters and checking how much of the origional story has been overwritten The BWB messages terminate with $00 and line down is $0A; this can alter the length of the message lines; but not the NUMBER of lines that appear. ********** TITLE BITMAP ********** # The title bitmap will be shown at offset 0,0 %patch $A08C $00 $00 # Y location, in pixels %patch $A090 $04 $00 # (X location in pixels) / 8 + 4