********** LEVELS ********** See also CITIES # Only win when exiting level xx %patch $8436 $83 $3E $3C $80 $xx $90 $90 $90 $90 #pogo exits level. [Level can be done again] %patch $7293 $C9 $06 $DE $9A $00 $00 #Keen has saved London at game start %patch $1095 $03 #All levels done at game start %patch $8AFF $01 ********** LIGHT SWITCH ********** #Change lightswitch tile [New tile must have lightswitch propery] %patch $6518 $0F $01 #Make a new palette and use it for... %patch $177C4 $1F $1F $1F $1F $1F $1F $1F $1F $00 $00 $00 $00 $00 $00 $00 $00 $00 %patch $640B $44 $00 #Lights off %patch $63EB $44 $00 #Lights on #Lights palettes: %patch $640B $79 $24 #Lights off palette (Dark) %patch $63EB $9B $24 #Lights on palette (Normal) #Speed of lightswitcing: (Level freezes for this long) %patch $63DE $01 $00 #Off %patch $63FE $01 $00 #On #Stop lights... %patch $6564 $8D $FE #Turning off %patch $656A $67 $FE #Turning on #When we shoot tantalus: %patch $47BD $15 $1C #Lights turn on %patch $47BD $35 $1C #Lights turn off ********** LIVES ********** #Lives Keen starts with %patch $8A90 $04 ------------------------------------------------------------------------------- #Extra Keen: %patch $0D62 $CC #What is looked at 1 (Score) %patch $0D66 $CA %patch $0D8E $CC #What is looked at 2 (Score) %patch $0D92 $CA %patch $0F5E $20 $4E #Score needed for first EK (20'000) %patch $0D78 $20 $4E #EKA increase 1 %patch $0D88 $20 $4E #EKA increase 2 %patch $0D9C $20 $4E #EKA increase 3 %patch $D052 $C3 #NO EXTRA LIVES. (No sound, score increase, etc) %patch $0DAC $DC #What EKA increases by 1 (Lives, see KEEN for details) #Don't add extra lives when bonus got %patch $0DAA $90 $90 $90 $90 ------------------------------------------------------------------------------- #Lives left box %patch $89BC $04 $00 #Lives left box height %patch $89C0 $10 $00 #Lives left box length %patch $89D0 $2B $2F #Text read from: %patch $89E9 $90 $00 #The sprite used for keens %patch $89F6 $0B $00 #Keens y position [pixels] from top of box