********** HIGH SCORES WINDOW ********** #Window: %patch $8B7C $0D $00 #Height (lines) %patch $8B80 $20 $00 #Width (Letters) %patch $8BA4 $07 $00 #GAME OVER bitmap used %patch $8BB5 $09 $00 #Bitmap h location %patch $8BDF $04 $00 #How far down text starts %patch $8C1A $C0 $01 #Joystick got tile %patch $8C3E $C1 $01 #Battery got tile %patch $8C64 $C2 $01 #Vaccum got tile %patch $8C8B $C3 $01 #Whiskey got tile #Tile positions; $40 means 1 8x8 square; other values are #in pixels or squares; the h position START is specified, #all tiles are then 1 extra down from the TEXT with smaller #adjustments to suit: %patch $8C0D $0B $00 #Parts tiles h position [squares] %patch $8C20 $40 $40 #Joystick v 1 [1 tile down] %patch $8C29 $FC $FF #Joystick v 2 [3 pixels up] %patch $8C20 $40 $40 #Battery v 1 [1 tile down] %patch $8C4D $FC $FF #Battery v 2 [3 pixels up] %patch $8C53 $40 $40 #Battery h [1 tile right] %patch $8C6A $40 $40 #Vaccum v 1 [1 tile down] %patch $8C73 $FC $FF #Vaccum v 2 [3 pixels up] %patch $8C53 $04 $00 #Battery h [2 tiles right] %patch $8C91 $40 $40 #Whiskey v 1 [1 tile down] %patch $8C9A $FC $FF #Whiskey v 2 [3 pixels up] %patch $8CA1 $06 $00 #Battery h [3 tiles right] #Text read from: %patch $8AEE $B6 $2A #Look here for SCORES file %patch $8AFE $C2 $2A #Look here for first, second... %patch $8AFE $36 $2E #SCORE: %patch $8BEE 10 #Display score in base(10) %patch $8CB6 $46 $2E #CONGRATULATIONS! %patch $8CBF $5F $2E #You got %patch $8CDA $6D $2E #place! Enter... #Text %patch $15E86 " SCORE:" $00 %patch $15E96 " CONGRATULATIONS!" $0A $00 %patch $15EAF " You got " $00 %patch $15B13 "first" $00 $00 "second" $00 $00 "third" $00 $00 "fourth" $00 $00 "fifth" $00 $00 "sixth" $00 $00 "last" $00 $00 %patch $15EBD " place!" $0A $0A $0A "Enter your name:" $00