********** ITEMS ********** #Changing pointitem scores: #These use the default values. %patch $19FC4 $64 $00 #100 $C8 $00 #200 $F4 $01 #500 $E8 $03 #1000 $88 $13 #5000 ------------------------------------------------------------------------------- #Change what various tiles give Keen: First byte is WHAT is change, the third\fourth is by how much. For example, the pogo changes the pogo ($B0) to 1. %patch $7295 $B0 $9A $01 $00 #Pogo %patch $7CA8 $B0 $9A $01 $00 #Yellow card (Affects ALL cards!) %patch $728A $DE $9A $05 #Yellow card (Note ADDS 5) #Byte 1 is: $AA: Joystick $AC: Vaccum $AE: Whiskey $B0: Pogo $B2: Battery $B4: Yellow card $B6; Red card $B8: Green card $BA: Blue card $BC: Level 1 $BE: Level 2 $C0: Level 3 $C2: Level 4 $C4: Level 5 $C6: Level 6 $C8: Level 7 $CA: Level 8 $CC: Level 9 $CE: Level 10 $D0: Level 11 $D2: Level 12 $D4: Level 13 $D6: Level 14 $D8: Level 15 $DA: Level 16 $DC: Lives $DE: Ammo $E0: Points -------------------------------------------------------------------------------