================================================================================================== SECTION 3: Byte 11: Type: ================================================================================================== Event type governs how the event interacts with others, what it gives, takes or modifies. This happens when the even is destroyed or touched. Events can be destroyed by being shot or by Jazz touching them. +-----------------------------------------------+ | Values: | +-----------------------------------------------+ 00: Hurt Removes a health 01: Invincibility Grants temporary invulnerability 02: Health Adds a health 03: Full health Restres health to full 04: Extra life Adds a life 05: Inc jump height Adds 1/2 to Jazz's jump height 06: Block Can be stood on or push player about 07: No death anim Don't display an animation when destroyed 08: Boss Life meter appears with event, level ends when event destroyed Event must have strength >0 for this. 09: Add time Adds 1 min to Jazz's clock 10: Save point Tile above event is saved as Jazz's start position when he dies 11: Item Adds 1 to the item got count 12: Fastfire Increases Jazz's fire rate by 1 (Max = 10) 13: Warp Warp to x,y (x,y given by Vary 1 and vary 2) 14: +10 ??? Give 10 ??? weapon 15: +15 toaster Give 15 toaster 16: +15 RF missile Give 15 RF missile 17: +15 launcher "" 18: +2 toaster "" 19: +2 RF "" 20: +2 launcher "" 21: +1 ??? Give 1 ??? weapon 22: Remove airboard If Jazz has an airboard, remove it 23: Jazz to turtlette Jazz becomes turtlette, he cannot jump but can move l\r and shoot. He can also float in the air and move down. Removes airboard. 24: Jazz anim 0 All of Jazz's animations become anim 0, also removes airboard 25: Jazz anim 0 Same as (24) 26: Fastfeet Temporarily doubble Jazz's speed (And music) for [Vary 1] seconds 27: End level Trigger level end 28: Pull Jazz Jazz is pulled smoothly l\r or u\d [Vary 2] changed l\r to u\d; [Bridge length] makes this act like a sucker tube 29: Spring Bounce Jazz up, and also across if [Vary 2] > 1 (The amount l\r is given by [Vary 1]) 30: TNT Give 1 TNT 31 Change water level Water level rises\lowers to meet this even when destroyed 32: Pull Jazz 2 Pulls Jazz u\d or l\r smoothly, like a magnet 33: 1x shiled Gives the 0ne hit shield 34: Bird Gives bird 35: Airboard Gives airboard 36: 4x shield Gives the four hit shield 37: Bonus gem Gives bonus round gem 38: Remove airboard 2 Removes airbard 39: +15 ??? Gives 15 ??? weapon 40: +2 ??? Gives 2 ??? weapon 41; Secret level Sends Jazz to world [Vary 2] level [Vary 1] 42: Unknown 43: Springlike Behaves like a spring